###################################
## Currency Types: https://github.com/badbones69/Crazy-Enchantments/wiki/Currency-Types
## Commands and Permissions: https://github.com/badbones69/Crazy-Enchantments/wiki/Commands-and-Permissions
## 1.9 and up players use these sounds: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
###################################################################
Settings:
  Prefix: '§x§E§C§6§E§A§D[ §x§E§C§6§E§A§Dn§x§E§C§6§E§A§Df§x§C§D§7§4§B§7g§x§A§F§7§B§C§0.§x§9§0§8§1§C§Ao§x§7§1§8§7§D§3v§x§5§3§8§E§D§Dh §x§3§4§9§4§E§6] §x§3§4§9§4§E§6: ' #The prefix in the messages
  Toggle-Metrics: true #Turn on and off if your server stats are sent to https://bstats.org/ - Requires a restart!
  Player-Info-Backup-Message: true #Toggle this on and off if you wish to see when the player's data gets backed up.
  Reset-Players-Max-Health: true #This is for some servers that get a health duplication glitch from plugins like CombatTagPlus(v1.2.3 down)
  Refresh-Potion-Effects-On-World-Change: false #In the odd chance potion effects disappear on world change.
  InvName: '&b&l  [ Advanced Enchanter ]' #The name of the /CE inventory
  Enchantment-Book-Item: 'BOOK' #The item that the enchantment book is.
  Enchantment-Book-Glowing: true #Toggle on or off if the book will have an enchanted look.
  GUISize: 54 #The size of the GUI, must be a factor of 9
  CESuccessOverride: -1 #0-100, -1 for no override. Chance of success using a CE Book
  CEFailureOverride: -1 #0-100, -1 for no override. Chance of destroying a CE Book
  EnchantmentBookLore: #The lore on the enchantments books.
    - '&7Drag book and drop on Item.'
    - '&7Right click for more Info.'
    - ''
    - '%description%'
    - ''
    - '&4%destroy_rate%% Destroy Chance'
    - '&a%success_rate%% Success Chance'
  LostBook: #Lost book options.
    Item: 'BOOK' #The item the lost books are.
    Name: '                    &#0BFF00&l[&#0BFF00&l &#0BFF00&lL&#0BFF00&lo&#0BFF00&ls&#0BFF00&lt %category% &#FF3600&lB&#FF3600&lo&#FF3600&lo&#FF3600&lk&#FF3600&l &#FF3600&l]' #The name of the lost books.
    Lore: #The lore of the lost books.
      - '&#0BFF00[&#10FB00 &#14F800T&#19F400h&#1DF000i&#22EC00s&#26E900 &#2BE500b&#2FE100o&#34DE00o&#38DA00k&#3DD600 &#41D200h&#46CF00a&#4ACB00s&#4FC700 &#53C300b&#58C000e&#5CBC00e&#61B800n&#65B500 &#6AB100l&#6EAD00o&#73A900s&#77A600t&#7CA200 &#809E00f&#859B00o&#8A9700r&#8E9300 &#938F00c&#978C00e&#9C8800n&#A08400t&#A58000u&#A97D00r&#AE7900i&#B27500e&#B77200s&#BB6E00 &#C06A00i&#C46600t&#C96300 &#CD5F00i&#D25B00s&#D65800 &#DB5400s&#DF5000a&#E44C00i&#E84900d&#ED4500 &#F14100t&#F63D00o&#FA3A00 &#FF3600b&#FF3600e'
      - '            &#0BFF00a&#19F300n&#28E700 &#36DC00e&#44D000n&#53C400c&#61B800h&#6FAC00a&#7EA000n&#8C9500t&#9B8900m&#A97D00e&#B77100n&#C66500t&#D45900 &#E24E00b&#F14200o&#FF3600o&#FF3600k&#FF3600 &#FF3600f&#FF3600r&#FF3600o&#FF3600m %category% &#FF3600]'
      - '&#0BFF00[&#11FA00 &#17F500B&#1CF100u&#22EC00t&#28E700 &#2EE200y&#34DE00o&#39D900u&#3FD400 &#45CF00m&#4BCA00u&#51C600s&#57C100t&#5CBC00 &#62B700c&#68B200l&#6EAE00e&#74A900a&#79A400n&#7F9F00 &#859B00i&#8B9600t&#919100 &#968C00o&#9C8700f&#A28300f&#A87E00 &#AE7900t&#B37400o&#B96F00 &#BF6B00f&#C56600i&#CB6100n&#D15C00d&#D65800 &#DC5300o&#E24E00u&#E84900t&#EE4400 &#F34000w&#F93B00h&#FF3600a&#FF3600t&#FF3600 &#FF3600k&#FF3600i&#FF3600n&#FF3600d&#FF3600 &#FF3600i&#FF3600t&#FF3600 &#FF3600i&#FF3600s&#FF3600 &#FF3600]'
      - '             &#0BFF00[&#14F800 &#1DF000R&#26E900i&#2FE100g&#38DA00h&#41D200t&#4ACB00 &#53C300C&#5CBC00l&#65B500i&#6EAD00c&#77A600k&#809E00 &#8A9700t&#938F00o&#9C8800 &#A58000c&#AE7900l&#B77200e&#C06A00a&#C96300n&#D25B00 &#DB5400o&#E44C00f&#ED4500f&#F63D00 &#FF3600t&#FF3600h&#FF3600e&#FF3600 &#FF3600b&#FF3600o&#FF3600o&#FF3600k&#FF3600 &#FF3600]'
  Scrambler:
    Item: 'SUNFLOWER' #The item it will be.
    Glowing: true #If it has a glowing effect.
    Name: '&e&lThe Grand Scrambler' #The name of the item.
    Lore: #The lore of the item.
      - '&7The &e&lThe Grand Scrambler &7will allow'
      - '&7you to re-roll the destroy and success rates.'
      - '&7Drag and drop it on an enchantment book'
      - '&7to get a new destroy and success rate.'
    GUI: #Options for the GUI.
      Name: '&8Rolling the &eScrambler' #Name of the GUI.
      Toggle: true #If the GUI will show. Warning>> This may cause lag if a lot of players are using it all the time.
      Pointer: #The pointer in the middle of the GUI.
        Item: 'REDSTONE_TORCH' #The item the pointer is.
        Name: '&c&lPointer' #The name of the pointer.
        Lore: #The lore on the pointer.
          - '&7Whatever percents the item lands on'
          - '&7will be the new percents on your book.'
    InGUI: true #If you can buy it in the GUI.
    Slot: 42 #The slot the item will be in.
    GUIName: '&e&lThe Grand Scrambler' #Name of the item in the GUI.
    GUILore: #The lore of the item in the GUI.
      - '&7The &e&lThe Grand Scrambler &7will allow'
      - '&7you to re-roll the destroy and success rates.'
      - '&7Drag and drop it on an enchantment book'
      - '&7to get a new destroy and success rate.'
      - ''
      - '&eCost: &e&l$800'
  Slot_Crystal:
    InGUI: true #If it's in the GUI.
    Slot: 40 #Slot it is in
    Item: 'AMETHYST_CLUSTER' #Item it is
    Glowing: true #If it has a glowing effect.
    Name: '                           §x§E§D§C§D§4§4[§x§E§C§C§3§4§2 §x§E§B§B§A§4§0S§x§E§A§B§0§3§El§x§E§8§A§7§3§Co§x§E§7§9§D§3§At§x§E§6§9§4§3§8 §x§E§5§8§A§3§6C§x§E§4§8§1§3§4r§x§E§3§7§7§3§2y§x§E§2§6§E§3§0s§x§E§1§6§4§2§Et§x§D§F§5§B§2§Ca§x§D§E§5§1§2§Al§x§D§D§4§8§2§8 §x§D§C§3§E§2§6]' #Name of the item
    Lore: #Lore of the item
      - '          §x§E§D§C§D§4§4[§x§E§D§C§A§4§3 §x§E§C§C§6§4§3A§x§E§C§C§3§4§2 §x§E§B§B§F§4§1r§x§E§B§B§C§4§0a§x§E§B§B§9§4§0r§x§E§A§B§5§3§Fe§x§E§A§B§2§3§E §x§E§9§A§E§3§Ec§x§E§9§A§B§3§Dr§x§E§9§A§8§3§Cy§x§E§8§A§4§3§Bs§x§E§8§A§1§3§Bt§x§E§7§9§D§3§Aa§x§E§7§9§A§3§9l§x§E§7§9§7§3§9 §x§E§6§9§3§3§8t§x§E§6§9§0§3§7h§x§E§5§8§C§3§6a§x§E§5§8§9§3§6t§x§E§5§8§6§3§5 §x§E§4§8§2§3§4i§x§E§4§7§F§3§4s§x§E§3§7§B§3§3 §x§E§3§7§8§3§2s§x§E§2§7§4§3§1a§x§E§2§7§1§3§1i§x§E§2§6§E§3§0d§x§E§1§6§A§2§F §x§E§1§6§7§2§Ft§x§E§0§6§3§2§Eo§x§E§0§6§0§2§D §x§E§0§5§D§2§Ci§x§D§F§5§9§2§Cn§x§D§F§5§6§2§Bc§x§D§E§5§2§2§Ar§x§D§E§4§F§2§Ae§x§D§E§4§C§2§9a§x§D§D§4§8§2§8s§x§D§D§4§5§2§7e§x§D§C§4§1§2§7 §x§D§C§3§E§2§6]'
      - '§x§E§D§C§D§4§4[§x§E§D§C§A§4§3 §x§E§C§C§8§4§3t§x§E§C§C§5§4§2h§x§E§C§C§3§4§2e§x§E§B§C§0§4§1 §x§E§B§B§E§4§1a§x§E§B§B§B§4§0m§x§E§B§B§9§4§0o§x§E§A§B§6§3§Fu§x§E§A§B§3§3§Fn§x§E§A§B§1§3§Et§x§E§9§A§E§3§E §x§E§9§A§C§3§Do§x§E§9§A§9§3§Df§x§E§8§A§7§3§C §x§E§8§A§4§3§Be§x§E§8§A§2§3§Bn§x§E§8§9§F§3§Ac§x§E§7§9§C§3§Ah§x§E§7§9§A§3§9n§x§E§7§9§7§3§9a§x§E§6§9§5§3§8t§x§E§6§9§2§3§8s§x§E§6§9§0§3§7 §x§E§5§8§D§3§7t§x§E§5§8§B§3§6h§x§E§5§8§8§3§6a§x§E§5§8§6§3§5t§x§E§4§8§3§3§4 §x§E§4§8§0§3§4c§x§E§4§7§E§3§3a§x§E§3§7§B§3§3n§x§E§3§7§9§3§2 §x§E§3§7§6§3§2b§x§E§2§7§4§3§1e§x§E§2§7§1§3§1 §x§E§2§6§F§3§0a§x§E§1§6§C§3§0d§x§E§1§6§9§2§Fd§x§E§1§6§7§2§Fe§x§E§1§6§4§2§Ed§x§E§0§6§2§2§E §x§E§0§5§F§2§Do§x§E§0§5§D§2§Cn§x§D§F§5§A§2§Ct§x§D§F§5§8§2§Bo§x§D§F§5§5§2§B §x§D§E§5§2§2§Aa§x§D§E§5§0§2§An§x§D§E§4§D§2§9 §x§D§E§4§B§2§9i§x§D§D§4§8§2§8t§x§D§D§4§6§2§8e§x§D§D§4§3§2§7m§x§D§C§4§1§2§7 §x§D§C§3§E§2§6]'
      - '             §x§E§D§C§D§4§4[§x§E§D§C§9§4§3 §x§E§C§C§5§4§2D§x§E§C§C§1§4§2r§x§E§B§B§D§4§1a§x§E§B§B§9§4§0g§x§E§A§B§5§3§F §x§E§A§B§1§3§Ea§x§E§9§A§D§3§Dn§x§E§9§A§9§3§Dd§x§E§8§A§5§3§C §x§E§8§A§1§3§Bd§x§E§7§9§D§3§Ar§x§E§7§9§9§3§9o§x§E§6§9§5§3§8p§x§E§6§9§1§3§8 §x§E§5§8§D§3§7o§x§E§5§8§9§3§6n§x§E§5§8§6§3§5 §x§E§4§8§2§3§4a§x§E§4§7§E§3§3n§x§E§3§7§A§3§3 §x§E§3§7§6§3§2i§x§E§2§7§2§3§1t§x§E§2§6§E§3§0e§x§E§1§6§A§2§Fm§x§E§1§6§6§2§E §x§E§0§6§2§2§Et§x§E§0§5§E§2§Do§x§D§F§5§A§2§C §x§D§F§5§6§2§Ba§x§D§E§5§2§2§Ap§x§D§E§4§E§2§9p§x§D§D§4§A§2§9l§x§D§D§4§6§2§8y§x§D§C§4§2§2§7 §x§D§C§3§E§2§6]'
    GUIName: '                          §x§E§D§C§D§4§4[§x§E§C§C§3§4§2 §x§E§B§B§A§4§0S§x§E§A§B§0§3§El§x§E§8§A§7§3§Co§x§E§7§9§D§3§At§x§E§6§9§4§3§8 §x§E§5§8§A§3§6C§x§E§4§8§1§3§4r§x§E§3§7§7§3§2y§x§E§2§6§E§3§0s§x§E§1§6§4§2§Et§x§D§F§5§B§2§Ca§x§D§E§5§1§2§Al§x§D§D§4§8§2§8 §x§D§C§3§E§2§6]'
    GUILore:
      - '          §x§E§D§C§D§4§4[§x§E§D§C§A§4§3 §x§E§C§C§6§4§3A§x§E§C§C§3§4§2 §x§E§B§B§F§4§1r§x§E§B§B§C§4§0a§x§E§B§B§9§4§0r§x§E§A§B§5§3§Fe§x§E§A§B§2§3§E §x§E§9§A§E§3§Ec§x§E§9§A§B§3§Dr§x§E§9§A§8§3§Cy§x§E§8§A§4§3§Bs§x§E§8§A§1§3§Bt§x§E§7§9§D§3§Aa§x§E§7§9§A§3§9l§x§E§7§9§7§3§9 §x§E§6§9§3§3§8t§x§E§6§9§0§3§7h§x§E§5§8§C§3§6a§x§E§5§8§9§3§6t§x§E§5§8§6§3§5 §x§E§4§8§2§3§4i§x§E§4§7§F§3§4s§x§E§3§7§B§3§3 §x§E§3§7§8§3§2s§x§E§2§7§4§3§1a§x§E§2§7§1§3§1i§x§E§2§6§E§3§0d§x§E§1§6§A§2§F §x§E§1§6§7§2§Ft§x§E§0§6§3§2§Eo§x§E§0§6§0§2§D §x§E§0§5§D§2§Ci§x§D§F§5§9§2§Cn§x§D§F§5§6§2§Bc§x§D§E§5§2§2§Ar§x§D§E§4§F§2§Ae§x§D§E§4§C§2§9a§x§D§D§4§8§2§8s§x§D§D§4§5§2§7e§x§D§C§4§1§2§7 §x§D§C§3§E§2§6]'
      - '§x§E§D§C§D§4§4[§x§E§D§C§A§4§3 §x§E§C§C§8§4§3t§x§E§C§C§5§4§2h§x§E§C§C§3§4§2e§x§E§B§C§0§4§1 §x§E§B§B§E§4§1a§x§E§B§B§B§4§0m§x§E§B§B§9§4§0o§x§E§A§B§6§3§Fu§x§E§A§B§3§3§Fn§x§E§A§B§1§3§Et§x§E§9§A§E§3§E §x§E§9§A§C§3§Do§x§E§9§A§9§3§Df§x§E§8§A§7§3§C §x§E§8§A§4§3§Be§x§E§8§A§2§3§Bn§x§E§8§9§F§3§Ac§x§E§7§9§C§3§Ah§x§E§7§9§A§3§9n§x§E§7§9§7§3§9a§x§E§6§9§5§3§8t§x§E§6§9§2§3§8s§x§E§6§9§0§3§7 §x§E§5§8§D§3§7t§x§E§5§8§B§3§6h§x§E§5§8§8§3§6a§x§E§5§8§6§3§5t§x§E§4§8§3§3§4 §x§E§4§8§0§3§4c§x§E§4§7§E§3§3a§x§E§3§7§B§3§3n§x§E§3§7§9§3§2 §x§E§3§7§6§3§2b§x§E§2§7§4§3§1e§x§E§2§7§1§3§1 §x§E§2§6§F§3§0a§x§E§1§6§C§3§0d§x§E§1§6§9§2§Fd§x§E§1§6§7§2§Fe§x§E§1§6§4§2§Ed§x§E§0§6§2§2§E §x§E§0§5§F§2§Do§x§E§0§5§D§2§Cn§x§D§F§5§A§2§Ct§x§D§F§5§8§2§Bo§x§D§F§5§5§2§B §x§D§E§5§2§2§Aa§x§D§E§5§0§2§An§x§D§E§4§D§2§9 §x§D§E§4§B§2§9i§x§D§D§4§8§2§8t§x§D§D§4§6§2§8e§x§D§D§4§3§2§7m§x§D§C§4§1§2§7 §x§D§C§3§E§2§6]'
      - '                         §x§E§D§C§D§4§4[§x§E§C§C§4§4§2 §x§E§B§B§B§4§0C§x§E§A§B§2§3§Eo§x§E§9§A§9§3§Ds§x§E§8§A§0§3§Bt§x§E§7§9§7§3§9s§x§E§6§8§E§3§7 §x§E§5§8§6§3§5:§x§E§3§7§D§3§3 §x§E§2§7§4§3§1$§x§E§1§6§B§2§F3§x§E§0§6§2§2§E0§x§D§F§5§9§2§C0§x§D§E§5§0§2§A0§x§D§D§4§7§2§8 §x§D§C§3§E§2§6]'
  GKitz: #GKitz GUI option.
    InGUI: true #If you can open the GKitz GUI from the main /ce gui.
    Enabled: false #If the GKitz option is enabled on the server.
    Slot: 13 #The slot it will be in.
    Item: 'DIAMOND_CHESTPLATE' #The item it is.
    Glowing: true #If it has a glowing effect.
    Name: '   &l&#E43A96[ &#E43A96T&#D8419Bh&#CB48A1e &#B357ABK&#A65EB1i&#9A65B6t&#8E6DBBs &#757BC6M&#6982CBe&#5D8AD0n&#5091D6u &#4498DB]' #The name of the item.
    Lore: #The lore of the item.
      - '&#E43A96[ &#E43A96>&#E43A96> &#D2449EC&#C94AA2l&#C04FA5i&#B854A9c&#AF59ADk &#9D64B5t&#9469B9o &#8273C0o&#7979C4p&#707EC8e&#6883CCn &#568ED3<&#4D93D7< &#4498DB]'
  ProtectionCrystal:
    InGUI: true #If it's in the GUI.
    Slot: 15 #Slot it is in
    Item: 'END_CRYSTAL' #Item it is
    Glowing: true #If it has a glowing effect.
    Protected: '§l§o§6[ Protected with magical powers ]' #The lore that goes on the item that is protected.
    Lose-Protection-On-Death: true #If true then when the player dies they get the item but it loses its protection.
    Chance: #The option to allow protection to fail.
      Toggle: false #Toggle if the protection has a chance of failing.
      Success-Chance: 75 #The chance that the protection will work.
    Name: '                §x§3§4§9§4§E§6[§x§4§0§9§2§E§2 §x§4§B§8§F§D§FP§x§5§7§8§D§D§Br§x§6§2§8§B§D§8o§x§6§E§8§8§D§4t§x§7§9§8§6§D§1e§x§8§5§8§3§C§Dc§x§9§0§8§1§C§At§x§9§C§7§F§C§6i§x§A§7§7§C§C§2o§x§B§3§7§A§B§Fn§x§B§E§7§8§B§B §x§C§A§7§5§B§8C§x§D§5§7§3§B§4r§x§E§1§7§0§B§1y§x§E§C§6§E§A§Ds§x§E§C§6§E§A§Dt§x§E§C§6§E§A§Da§x§E§C§6§E§A§Dl§x§E§C§6§E§A§D §x§E§C§6§E§A§D]' #Name of the item
    Lore: #Lore of the item
      - '§x§3§4§9§4§E§6[§x§3§9§9§3§E§4 §x§3§F§9§2§E§3A§x§4§4§9§1§E§1 §x§4§A§9§0§D§Fr§x§4§F§8§E§D§Ea§x§5§4§8§D§D§Cr§x§5§A§8§C§D§Ae§x§5§F§8§B§D§9 §x§6§5§8§A§D§7c§x§6§A§8§9§D§5r§x§7§0§8§8§D§4y§x§7§5§8§7§D§2s§x§7§A§8§5§D§0t§x§8§0§8§4§C§Fa§x§8§5§8§3§C§Dl§x§8§B§8§2§C§B §x§9§0§8§1§C§At§x§9§5§8§0§C§8h§x§9§B§7§F§C§6a§x§A§0§7§E§C§4t§x§A§6§7§D§C§3 §x§A§B§7§B§C§1s§x§B§0§7§A§B§Fa§x§B§6§7§9§B§Ei§x§B§B§7§8§B§Cd§x§C§1§7§7§B§A §x§C§6§7§6§B§9t§x§C§C§7§5§B§7o§x§D§1§7§4§B§5 §x§D§6§7§2§B§4p§x§D§C§7§1§B§2r§x§E§1§7§0§B§0o§x§E§7§6§F§A§Ft§x§E§C§6§E§A§De§x§E§C§6§E§A§Dc§x§E§C§6§E§A§Dt§x§E§C§6§E§A§D §x§E§C§6§E§A§Di§x§E§C§6§E§A§Dt§x§E§C§6§E§A§De§x§E§C§6§E§A§Dm§x§E§C§6§E§A§Ds§x§E§C§6§E§A§D §x§E§C§6§E§A§D]'
      - '           §x§3§4§9§4§E§6[§x§3§C§9§2§E§4 §x§4§4§9§1§E§1f§x§4§C§8§F§D§Fr§x§5§4§8§D§D§Co§x§5§C§8§C§D§Am§x§6§4§8§A§D§7 §x§6§C§8§8§D§5g§x§7§4§8§7§D§2e§x§7§C§8§5§D§0t§x§8§4§8§3§C§Dt§x§8§C§8§2§C§Bi§x§9§4§8§0§C§8n§x§9§C§7§F§C§6g§x§A§4§7§D§C§3 §x§A§C§7§B§C§1l§x§B§4§7§A§B§Eo§x§B§C§7§8§B§Cs§x§C§4§7§6§B§9t§x§C§C§7§5§B§7 §x§D§4§7§3§B§4w§x§D§C§7§1§B§2h§x§E§4§7§0§A§Fi§x§E§C§6§E§A§Dl§x§E§C§6§E§A§De§x§E§C§6§E§A§D §x§E§C§6§E§A§Dt§x§E§C§6§E§A§Dh§x§E§C§6§E§A§De§x§E§C§6§E§A§D §x§E§C§6§E§A§D]'
      - '         §x§3§4§9§4§E§6[§x§3§B§9§2§E§4 §x§4§3§9§1§E§1o§x§4§A§8§F§D§Fw§x§5§1§8§E§D§Dn§x§5§9§8§C§D§Be§x§6§0§8§B§D§8r§x§6§8§8§9§D§6s§x§6§F§8§8§D§4 §x§7§6§8§6§D§1a§x§7§E§8§5§C§Fw§x§8§5§8§3§C§Da§x§8§C§8§2§C§By§x§9§4§8§0§C§8 §x§9§B§7§F§C§6i§x§A§2§7§D§C§4n§x§A§A§7§C§C§2 §x§B§1§7§A§B§Ft§x§B§8§7§9§B§Dh§x§C§0§7§7§B§Be§x§C§7§7§6§B§8 §x§C§F§7§4§B§6a§x§D§6§7§3§B§4f§x§D§D§7§1§B§2t§x§E§5§7§0§A§Fe§x§E§C§6§E§A§Dr§x§E§C§6§E§A§D §x§E§C§6§E§A§Dl§x§E§C§6§E§A§Di§x§E§C§6§E§A§Df§x§E§C§6§E§A§De§x§E§C§6§E§A§D §x§E§C§6§E§A§D]'
      - '      §x§3§4§9§4§E§6[§x§3§B§9§3§E§4 §x§4§1§9§1§E§2D§x§4§8§9§0§E§0r§x§4§E§8§F§D§Ea§x§5§5§8§D§D§Cg§x§5§B§8§C§D§A §x§6§2§8§B§D§8a§x§6§9§8§9§D§6n§x§6§F§8§8§D§4d§x§7§6§8§6§D§2 §x§7§C§8§5§D§0d§x§8§3§8§4§C§Er§x§8§9§8§2§C§Co§x§9§0§8§1§C§Ap§x§9§7§8§0§C§7 §x§9§D§7§E§C§5o§x§A§4§7§D§C§3n§x§A§A§7§C§C§1 §x§B§1§7§A§B§Fa§x§B§7§7§9§B§Dn§x§B§E§7§8§B§B §x§C§5§7§6§B§9i§x§C§B§7§5§B§7t§x§D§2§7§3§B§5e§x§D§8§7§2§B§3m§x§D§F§7§1§B§1 §x§E§5§6§F§A§Ft§x§E§C§6§E§A§Do§x§E§C§6§E§A§D §x§E§C§6§E§A§Da§x§E§C§6§E§A§Dp§x§E§C§6§E§A§Dp§x§E§C§6§E§A§Dl§x§E§C§6§E§A§Dy§x§E§C§6§E§A§D §x§E§C§6§E§A§D]'
    GUIName: '              §x§3§4§9§4§E§6[§x§4§0§9§2§E§2 §x§4§B§8§F§D§FP§x§5§7§8§D§D§Br§x§6§2§8§B§D§8o§x§6§E§8§8§D§4t§x§7§9§8§6§D§1e§x§8§5§8§3§C§Dc§x§9§0§8§1§C§At§x§9§C§7§F§C§6i§x§A§7§7§C§C§2o§x§B§3§7§A§B§Fn§x§B§E§7§8§B§B §x§C§A§7§5§B§8C§x§D§5§7§3§B§4r§x§E§1§7§0§B§1y§x§E§C§6§E§A§Ds§x§E§C§6§E§A§Dt§x§E§C§6§E§A§Da§x§E§C§6§E§A§Dl§x§E§C§6§E§A§D §x§E§C§6§E§A§D]'
    GUILore:
      - '§x§3§4§9§4§E§6[§x§3§9§9§3§E§4 §x§3§F§9§2§E§3A§x§4§4§9§1§E§1 §x§4§A§9§0§D§Fr§x§4§F§8§E§D§Ea§x§5§4§8§D§D§Cr§x§5§A§8§C§D§Ae§x§5§F§8§B§D§9 §x§6§5§8§A§D§7c§x§6§A§8§9§D§5r§x§7§0§8§8§D§4y§x§7§5§8§7§D§2s§x§7§A§8§5§D§0t§x§8§0§8§4§C§Fa§x§8§5§8§3§C§Dl§x§8§B§8§2§C§B §x§9§0§8§1§C§At§x§9§5§8§0§C§8h§x§9§B§7§F§C§6a§x§A§0§7§E§C§4t§x§A§6§7§D§C§3 §x§A§B§7§B§C§1s§x§B§0§7§A§B§Fa§x§B§6§7§9§B§Ei§x§B§B§7§8§B§Cd§x§C§1§7§7§B§A §x§C§6§7§6§B§9t§x§C§C§7§5§B§7o§x§D§1§7§4§B§5 §x§D§6§7§2§B§4p§x§D§C§7§1§B§2r§x§E§1§7§0§B§0o§x§E§7§6§F§A§Ft§x§E§C§6§E§A§De§x§E§C§6§E§A§Dc§x§E§C§6§E§A§Dt§x§E§C§6§E§A§D §x§E§C§6§E§A§Di§x§E§C§6§E§A§Dt§x§E§C§6§E§A§De§x§E§C§6§E§A§Dm§x§E§C§6§E§A§Ds§x§E§C§6§E§A§D §x§E§C§6§E§A§D]'
      - '         §x§3§4§9§4§E§6[§x§3§C§9§2§E§4 §x§4§4§9§1§E§1f§x§4§C§8§F§D§Fr§x§5§4§8§D§D§Co§x§5§C§8§C§D§Am§x§6§4§8§A§D§7 §x§6§C§8§8§D§5g§x§7§4§8§7§D§2e§x§7§C§8§5§D§0t§x§8§4§8§3§C§Dt§x§8§C§8§2§C§Bi§x§9§4§8§0§C§8n§x§9§C§7§F§C§6g§x§A§4§7§D§C§3 §x§A§C§7§B§C§1l§x§B§4§7§A§B§Eo§x§B§C§7§8§B§Cs§x§C§4§7§6§B§9t§x§C§C§7§5§B§7 §x§D§4§7§3§B§4w§x§D§C§7§1§B§2h§x§E§4§7§0§A§Fi§x§E§C§6§E§A§Dl§x§E§C§6§E§A§De§x§E§C§6§E§A§D §x§E§C§6§E§A§Dt§x§E§C§6§E§A§Dh§x§E§C§6§E§A§De§x§E§C§6§E§A§D §x§E§C§6§E§A§D]'
      - '       §x§3§4§9§4§E§6[§x§3§B§9§2§E§4 §x§4§3§9§1§E§1o§x§4§A§8§F§D§Fw§x§5§1§8§E§D§Dn§x§5§9§8§C§D§Be§x§6§0§8§B§D§8r§x§6§8§8§9§D§6s§x§6§F§8§8§D§4 §x§7§6§8§6§D§1a§x§7§E§8§5§C§Fw§x§8§5§8§3§C§Da§x§8§C§8§2§C§By§x§9§4§8§0§C§8 §x§9§B§7§F§C§6i§x§A§2§7§D§C§4n§x§A§A§7§C§C§2 §x§B§1§7§A§B§Ft§x§B§8§7§9§B§Dh§x§C§0§7§7§B§Be§x§C§7§7§6§B§8 §x§C§F§7§4§B§6a§x§D§6§7§3§B§4f§x§D§D§7§1§B§2t§x§E§5§7§0§A§Fe§x§E§C§6§E§A§Dr§x§E§C§6§E§A§D §x§E§C§6§E§A§Dl§x§E§C§6§E§A§Di§x§E§C§6§E§A§Df§x§E§C§6§E§A§De§x§E§C§6§E§A§D §x§E§C§6§E§A§D]'
      - '                §x§3§4§9§4§E§6[§x§4§3§9§1§E§1 §x§5§3§8§E§D§DC§x§6§2§8§B§D§8o§x§7§1§8§7§D§3s§x§8§1§8§4§C§Et§x§9§0§8§1§C§As§x§9§F§7§E§C§5 §x§A§F§7§B§C§0:§x§B§E§7§8§B§B §x§C§D§7§4§B§7$§x§D§D§7§1§B§28§x§E§C§6§E§A§D0§x§E§C§6§E§A§D0§x§E§C§6§E§A§D0§x§E§C§6§E§A§D §x§E§C§6§E§A§D]'
  BlackSmith: #Options for the Black Smith
    InGUI: true #In the GUI.
    Slot: 24 #Slot it is in.
    Item: 'ANVIL' #Item that shows in the GUI
    Glowing: true #If it has a glowing effect.
    Name: '   §x§C§B§2§D§3§E[ §x§C§F§3§0§3§ET§x§D§1§3§1§3§Dh§x§D§3§3§3§3§De §x§D§7§3§6§3§DB§x§D§9§3§7§3§Cl§x§D§B§3§9§3§Ca§x§D§D§3§A§3§Cc§x§D§F§3§B§3§Ck §x§E§3§3§E§3§BS§x§E§5§4§0§3§Bm§x§E§7§4§1§3§Bi§x§E§9§4§3§3§Bt§x§E§B§4§4§3§Ah §x§E§F§4§7§3§A]' #Name of the Item in the GUI
    Lore: #Lore on the item.
      - '§x§C§B§2§D§3§E>§x§C§D§2§E§3§E> §x§D§0§3§0§3§DC§x§D§1§3§2§3§Dl§x§D§3§3§3§3§Di§x§D§4§3§4§3§Dc§x§D§6§3§5§3§Dk §x§D§9§3§7§3§Ch§x§D§B§3§8§3§Ce§x§D§C§3§9§3§Cr§x§D§E§3§B§3§Ce §x§E§1§3§D§3§Ct§x§E§2§3§E§3§Bo §x§E§6§4§0§3§Bo§x§E§7§4§1§3§Bp§x§E§9§4§2§3§Be§x§E§A§4§4§3§Bn §x§E§D§4§6§3§A<§x§E§F§4§7§3§A<'
    GUIName: '&b&l     [ The Black Smith ]' #Name of the Black Smith's GUI
    Results:
      None: '&c&lNo Results' #Name of the item when there are no results in the Black Smith
      Not-Found-Lore:
        - '&7No results could be found.'
        - '&7Please put in two books of'
        - '&7the same enchantment and level.'
        - '&7Or put in two items to combined'
        - '&7the enchantments on them.'
      Found: '&c&lCost: &6&l%cost%XP' #The lore at the bottom of the item
    Transaction: #Options for the pricing
      Currency: XP_Level
      Costs: #Cost options
        Power-Up: 5 #When an enchantment levels up 1 on an item
        Add-Enchantment: 5 #When it adds an enchantment to the item from another item
        Book-Upgrade: 5 #Leveling up the power of a book
  Tinker: #Settings for Info item in the GUI
    InGUI: true #Toggle whether it is in the /CE GUI or not
    Slot: 22 #Slot it is in
    Item: 'NETHER_STAR' #Item it is
    Glowing: true #If it has a glowing effect.
    Name: '§x§F§F§F§F§F§F[ §x§F§F§F§F§F§FT§x§F§F§F§F§F§Fh§x§F§F§F§F§F§Fe §x§D§B§D§B§F§3C§x§C§8§C§8§E§Dr§x§B§6§B§6§E§7a§x§A§4§A§4§E§1z§x§9§2§9§2§D§By §x§6§D§6§D§C§ET§x§5§B§5§B§C§8h§x§4§9§4§9§C§2i§x§3§7§3§7§B§Cn§x§2§4§2§4§B§6k§x§1§2§1§2§B§0e§x§0§0§0§0§A§Ar§x§0§0§0§0§A§Ae§x§0§0§0§0§A§Ar §x§0§0§0§0§A§A]' #Name of the Item
    Lore: #Lore of the item
      - '§x§F§F§F§F§F§F>§x§F§F§F§F§F§F> §x§F§F§F§F§F§FC§x§F§F§F§F§F§Fl§x§F§F§F§F§F§Fi§x§F§F§F§F§F§Fc§x§F§F§F§F§F§Fk §x§E§8§E§8§F§7h§x§D§1§D§1§F§0e§x§B§9§B§9§E§8r§x§A§2§A§2§E§0e §x§7§4§7§4§D§1t§x§5§D§5§D§C§9o §x§2§E§2§E§B§9o§x§1§7§1§7§B§2p§x§0§0§0§0§A§Ae§x§0§0§0§0§A§An §x§0§0§0§0§A§A<§x§0§0§0§0§A§A<'
  Info: #Settings for Info item in the GUI
    InGUI: true #Toggle whether it is in the /CE GUI or not
    Slot: 23 #Slot it is in
    Item: 'COMPASS' #Item it is
    Glowing: true #If it has a glowing effect.
    Name: '§x§F§4§C§4§F§3[ §x§F§4§B§F§F§3I§x§F§5§B§C§F§4n§x§F§5§B§9§F§4f§x§F§5§B§6§F§4o §x§F§6§B§1§F§4a§x§F§6§A§E§F§5b§x§F§6§A§B§F§5o§x§F§6§A§9§F§5u§x§F§7§A§6§F§5t §x§F§7§A§0§F§6a§x§F§7§9§E§F§6l§x§F§8§9§B§F§6l §x§F§8§9§6§F§7t§x§F§8§9§3§F§7h§x§F§8§9§0§F§7e §x§F§9§8§B§F§7E§x§F§9§8§8§F§8n§x§F§9§8§5§F§8c§x§F§A§8§2§F§8h§x§F§A§8§0§F§8a§x§F§A§7§D§F§8n§x§F§A§7§A§F§9t§x§F§B§7§7§F§9m§x§F§B§7§5§F§9e§x§F§B§7§2§F§9n§x§F§B§6§F§F§9t§x§F§C§6§C§F§As §x§F§C§6§7§F§A]' #Name of the Item
    Lore: #Lore of the item
      - '      §x§F§4§C§4§F§3>§x§F§4§C§0§F§3> §x§F§5§B§8§F§4C§x§F§5§B§4§F§4l§x§F§6§B§0§F§5i§x§F§6§A§C§F§5c§x§F§6§A§8§F§5k §x§F§7§A§0§F§6h§x§F§7§9§C§F§6e§x§F§8§9§8§F§6r§x§F§8§9§3§F§7e §x§F§9§8§B§F§7t§x§F§9§8§7§F§8o §x§F§A§7§F§F§8o§x§F§A§7§B§F§8p§x§F§B§7§7§F§9e§x§F§B§7§3§F§9n §x§F§C§6§B§F§A<§x§F§C§6§7§F§A<'
  Dust: #Settings for the Magical Dust
    MysteryDust:
      Item: 'GUNPOWDER' #Item mystery dust is
      Name: '                       §x§F§3§9§0§4§F[ §x§D§A§8§6§5§4M§x§C§E§8§1§5§6y§x§C§2§7§B§5§8s§x§B§6§7§6§5§At§x§A§9§7§1§5§De§x§9§D§6§C§5§Fr§x§9§1§6§7§6§1y §x§7§8§5§D§6§6D§x§6§C§5§8§6§8u§x§6§0§5§2§6§As§x§5§4§4§D§6§Ct §x§3§B§4§3§7§1]' #Name of the dust
      Lore: #Use %percent% to set the percent
        - '§x§F§3§9§0§4§F[ §x§E§7§8§B§5§1a %percent%% §x§D§B§8§6§5§3w§x§D§5§8§4§5§4i§x§C§F§8§1§5§6l§x§C§9§7§F§5§7l §x§B§E§7§A§5§9b§x§B§8§7§7§5§Ae §x§A§C§7§2§5§Co§x§A§6§7§0§5§Dn §x§9§A§6§B§5§Fa §x§8§E§6§6§6§2M§x§8§8§6§3§6§3a§x§8§2§6§1§6§4g§x§7§C§5§E§6§5i§x§7§6§5§C§6§6c§x§7§0§5§9§6§7a§x§6§A§5§7§6§8l §x§5§F§5§2§6§Ad§x§5§9§4§F§6§Cu§x§5§3§4§D§6§Ds§x§4§D§4§A§6§Et §x§4§1§4§5§7§0o§x§3§B§4§3§7§1r §x§3§B§4§3§7§1M§x§4§4§4§7§6§Fa§x§4§D§4§B§6§Eg§x§5§7§4§F§6§Ci§x§6§0§5§2§6§Ac§x§6§9§5§6§6§9a§x§7§2§5§A§6§7l §x§8§5§6§2§6§3F§x§8§E§6§6§6§2i§x§9§7§6§A§6§0x§x§A§0§6§D§5§Ei§x§A§9§7§1§5§Dn§x§B§3§7§5§5§Bg §x§C§5§7§D§5§8D§x§C§E§8§1§5§6u§x§D§7§8§4§5§4s§x§E§1§8§8§5§2t §x§F§3§9§0§4§F]'
        - '                        §x§F§3§9§0§4§F[ §x§D§C§8§6§5§3! §x§C§5§7§D§5§8] §x§A§E§7§3§5§CR§x§A§3§6§E§5§Ei§x§9§7§6§A§6§0g§x§8§C§6§5§6§2h§x§8§0§6§0§6§4t §x§6§9§5§6§6§9c§x§5§E§5§1§6§Bl§x§5§2§4§D§6§Di§x§4§7§4§8§6§Fc§x§3§B§4§3§7§1k'
      Firework:
        Toggle: true #Toggle if the firework happens on open.
        Colors: 'Black, Gray, Lime' #The colors the firework will be.
      Dust-Toggle:
        Success: true #Toggle whether you can get success dust from Mystery Dust.
        Destroy: true #Toggle whether you can get destroy dust from Mystery Dust.
        Failed: true #Toggle whether you can get failed dust from Mystery Dust.
      PercentRange: #Range the mystery rate will be.
        Max: 30 #Max percent
        #Min will always be 1.
    SuccessDust:
      InGUI: true #If you can buy it in the /CE GUI
      GUIName: '    §x§5§3§4§6§8§B[§x§5§9§4§C§8§F §x§5§F§5§3§9§4M§x§6§5§5§9§9§8a§x§6§B§5§F§9§Dg§x§7§1§6§6§A§1i§x§7§8§6§C§A§5c§x§7§E§7§2§A§Aa§x§8§4§7§9§A§El§x§8§A§7§F§B§2 §x§9§0§8§5§B§7A§x§9§6§8§C§B§Bn§x§9§C§9§2§C§0g§x§A§2§9§8§C§4e§x§A§8§9§F§C§8l§x§A§E§A§5§C§D §x§B§5§A§B§D§1D§x§B§B§B§2§D§5u§x§C§1§B§8§D§As§x§C§7§B§E§D§Et§x§C§D§C§5§E§3 §x§D§3§C§B§E§7]' #Name of the item in the GUI
      GUILore: #Lore in the GUI.
        - '§x§5§3§4§6§8§B[§x§5§8§4§B§8§E §x§5§C§5§0§9§2D§x§6§1§5§5§9§5u§x§6§6§5§A§9§9s§x§6§B§5§F§9§Ct§x§6§F§6§4§9§F §x§7§4§6§8§A§3a§x§7§9§6§D§A§6l§x§7§E§7§2§A§Al§x§8§2§7§7§A§Do§x§8§7§7§C§B§0w§x§8§C§8§1§B§4s§x§9§1§8§6§B§7 §x§9§5§8§B§B§By§x§9§A§9§0§B§Eo§x§9§F§9§5§C§2u§x§A§4§9§A§C§5 §x§A§8§9§F§C§8t§x§A§D§A§4§C§Co§x§B§2§A§9§C§F §x§B§7§A§D§D§3b§x§B§B§B§2§D§6r§x§C§0§B§7§D§9i§x§C§5§B§C§D§Dn§x§C§A§C§1§E§0g§x§C§E§C§6§E§4 §x§D§3§C§B§E§7]'
        - '  §x§5§3§4§6§8§B[§x§5§9§4§C§8§F §x§5§F§5§2§9§3u§x§6§4§5§8§9§8p§x§6§A§5§E§9§C §x§7§0§6§4§A§0y§x§7§6§6§A§A§4o§x§7§C§7§0§A§8u§x§8§2§7§6§A§Cr§x§8§7§7§C§B§1 §x§8§D§8§2§B§5S§x§9§3§8§9§B§9u§x§9§9§8§F§B§Dc§x§9§F§9§5§C§1c§x§A§4§9§B§C§6e§x§A§A§A§1§C§As§x§B§0§A§7§C§E §x§B§6§A§D§D§2R§x§B§C§B§3§D§6a§x§C§2§B§9§D§At§x§C§7§B§F§D§Fe§x§C§D§C§5§E§3 §x§D§3§C§B§E§7]'
        - '       §x§5§3§4§6§8§B[§x§5§C§4§F§9§1 §x§6§4§5§8§9§7C§x§6§D§6§1§9§Do§x§7§5§6§9§A§4s§x§7§E§7§2§A§At§x§8§6§7§B§B§0s§x§8§F§8§4§B§6 §x§9§7§8§D§B§C:§x§A§0§9§6§C§2 §x§A§8§9§F§C§81§x§B§1§A§8§C§E5§x§B§9§B§0§D§50§x§C§2§B§9§D§B0§x§C§A§C§2§E§1 §x§D§3§C§B§E§7]'
      Slot: 25 #Slot number it is on
      Item: 'SUGAR' #Item the dust is
      Name: '            §x§5§3§4§6§8§B[§x§5§9§4§C§8§F §x§5§F§5§3§9§4M§x§6§5§5§9§9§8a§x§6§B§5§F§9§Dg§x§7§1§6§6§A§1i§x§7§8§6§C§A§5c§x§7§E§7§2§A§Aa§x§8§4§7§9§A§El§x§8§A§7§F§B§2 §x§9§0§8§5§B§7A§x§9§6§8§C§B§Bn§x§9§C§9§2§C§0g§x§A§2§9§8§C§4e§x§A§8§9§F§C§8l§x§A§E§A§5§C§D §x§B§5§A§B§D§1D§x§B§B§B§2§D§5u§x§C§1§B§8§D§As§x§C§7§B§E§D§Et§x§C§D§C§5§E§3 §x§D§3§C§B§E§7]' #Name of the dust
      Lore: #Lore for the dust
        - '              §x§5§3§4§6§8§B[ %percent%% §x§9§C§9§2§C§0S§x§A§1§9§7§C§3u§x§A§5§9§C§C§6c§x§A§A§A§0§C§9c§x§A§E§A§5§C§De§x§B§3§A§A§D§0s§x§B§8§A§F§D§3 §x§B§C§B§3§D§7R§x§C§1§B§8§D§Aa§x§C§5§B§D§D§Dt§x§C§A§C§2§E§0e§x§C§E§C§6§E§4 §x§D§3§C§B§E§7]'
        - '§x§5§3§4§6§8§B[§x§5§6§4§9§8§D §x§5§9§4§C§8§FA§x§5§C§5§0§9§2p§x§5§F§5§3§9§4p§x§6§3§5§6§9§6l§x§6§6§5§9§9§8y§x§6§9§5§D§9§B §x§6§C§6§0§9§Dt§x§6§F§6§3§9§Fo§x§7§2§6§6§A§1 §x§7§5§6§A§A§4a§x§7§8§6§D§A§6n§x§7§C§7§0§A§8 §x§7§F§7§3§A§AC§x§8§2§7§7§A§Du§x§8§5§7§A§A§Fs§x§8§8§7§D§B§1t§x§8§B§8§0§B§3o§x§8§E§8§4§B§6m§x§9§1§8§7§B§8 §x§9§5§8§A§B§AE§x§9§8§8§D§B§Cn§x§9§B§9§1§B§Fc§x§9§E§9§4§C§1h§x§A§1§9§7§C§3a§x§A§4§9§A§C§5n§x§A§7§9§E§C§8t§x§A§A§A§1§C§Am§x§A§E§A§4§C§Ce§x§B§1§A§7§C§En§x§B§4§A§B§D§1t§x§B§7§A§E§D§3 §x§B§A§B§1§D§5b§x§B§D§B§4§D§7o§x§C§0§B§8§D§Ao§x§C§3§B§B§D§Ck§x§C§7§B§E§D§E §x§C§A§C§1§E§0t§x§C§D§C§5§E§3o§x§D§0§C§8§E§5 §x§D§3§C§B§E§7]'
        - '    §x§5§3§4§6§8§B[§x§5§7§4§A§8§E §x§5§C§4§F§9§1I§x§6§0§5§3§9§4n§x§6§4§5§8§9§7c§x§6§8§5§C§9§Ar§x§6§D§6§1§9§De§x§7§1§6§5§A§0a§x§7§5§6§9§A§4s§x§7§9§6§E§A§7e§x§7§E§7§2§A§A §x§8§2§7§7§A§Dt§x§8§6§7§B§B§0h§x§8§A§8§0§B§3e§x§8§F§8§4§B§6 §x§9§3§8§9§B§9S§x§9§7§8§D§B§Cu§x§9§C§9§1§B§Fc§x§A§0§9§6§C§2c§x§A§4§9§A§C§5e§x§A§8§9§F§C§8s§x§A§D§A§3§C§B §x§B§1§A§8§C§ER§x§B§5§A§C§D§2a§x§B§9§B§0§D§5t§x§B§E§B§5§D§8e§x§C§2§B§9§D§B §x§C§6§B§E§D§Eb§x§C§A§C§2§E§1y %percent%% §x§D§3§C§B§E§7]'
      PercentRange: #Range the success rate will be.
        Max: 30 #Max percent
        Min: 2 #Minimum percent
    DestroyDust:
      InGUI: true #If you can buy it in the /CE GUI
      GUIName: '      §x§D§7§2§D§4§7[§x§D§8§3§4§4§9 §x§D§9§3§C§4§AM§x§D§A§4§3§4§Ca§x§D§C§4§B§4§Dg§x§D§D§5§2§4§Fi§x§D§E§5§A§5§1c§x§D§F§6§1§5§2a§x§E§0§6§9§5§4l§x§E§1§7§0§5§5 §x§E§2§7§8§5§7F§x§E§4§7§F§5§9i§x§E§5§8§6§5§Ax§x§E§6§8§E§5§Ci§x§E§7§9§5§5§Dn§x§E§8§9§D§5§Fg§x§E§9§A§4§6§0 §x§E§A§A§C§6§2D§x§E§B§B§3§6§4u§x§E§D§B§B§6§5s§x§E§E§C§2§6§7t§x§E§F§C§A§6§8 §x§F§0§D§1§6§A]' #Name of the item in the GUI
      GUILore: #Lore in the GUI.
        - '§x§D§7§2§D§4§7[§x§D§8§3§2§4§8 §x§D§9§3§7§4§9T§x§D§9§3§C§4§Ah§x§D§A§4§2§4§Bi§x§D§B§4§7§4§Cs§x§D§C§4§C§4§E §x§D§C§5§1§4§Fd§x§D§D§5§6§5§0u§x§D§E§5§B§5§1s§x§D§F§6§0§5§2t§x§E§0§6§5§5§3 §x§E§0§6§B§5§4a§x§E§1§7§0§5§5l§x§E§2§7§5§5§6l§x§E§3§7§A§5§7o§x§E§4§7§F§5§9w§x§E§4§8§4§5§As§x§E§5§8§9§5§B §x§E§6§8§E§5§Cy§x§E§7§9§4§5§Do§x§E§7§9§9§5§Eu§x§E§8§9§E§5§F §x§E§9§A§3§6§0t§x§E§A§A§8§6§1o§x§E§B§A§D§6§2 §x§E§B§B§2§6§3b§x§E§C§B§7§6§5r§x§E§D§B§D§6§6i§x§E§E§C§2§6§7n§x§E§E§C§7§6§8g§x§E§F§C§C§6§9 §x§F§0§D§1§6§A]'
        - '  §x§D§7§2§D§4§7[§x§D§8§3§3§4§8 §x§D§9§3§A§4§Ad§x§D§A§4§0§4§Bo§x§D§B§4§6§4§Cw§x§D§C§4§D§4§En§x§D§D§5§3§4§F §x§D§E§5§9§5§0y§x§D§F§5§F§5§2o§x§E§0§6§6§5§3u§x§E§1§6§C§5§4r§x§E§2§7§2§5§6 §x§E§3§7§9§5§7D§x§E§4§7§F§5§9e§x§E§4§8§5§5§As§x§E§5§8§C§5§Bt§x§E§6§9§2§5§Dr§x§E§7§9§8§5§Eo§x§E§8§9§F§5§Fy§x§E§9§A§5§6§1 §x§E§A§A§B§6§2R§x§E§B§B§1§6§3a§x§E§C§B§8§6§5t§x§E§D§B§E§6§6e§x§E§E§C§4§6§7s§x§E§F§C§B§6§9 §x§F§0§D§1§6§A]'
        - '         §x§D§7§2§D§4§7[§x§D§9§3§7§4§9 §x§D§A§4§2§4§BC§x§D§C§4§C§4§Eo§x§D§D§5§6§5§0s§x§D§F§6§0§5§2t§x§E§0§6§B§5§4s§x§E§2§7§5§5§6 §x§E§4§7§F§5§9:§x§E§5§8§9§5§B §x§E§7§9§4§5§D$§x§E§8§9§E§5§F1§x§E§A§A§8§6§15§x§E§B§B§2§6§30§x§E§D§B§D§6§60§x§E§E§C§7§6§8 §x§F§0§D§1§6§A]'
      Slot: 34 #Slot number it is on
      Item: 'REDSTONE' #Item the dust is
      Name: '             §x§D§7§2§D§4§7[§x§D§8§3§4§4§9 §x§D§9§3§C§4§AM§x§D§A§4§3§4§Ca§x§D§C§4§B§4§Dg§x§D§D§5§2§4§Fi§x§D§E§5§A§5§1c§x§D§F§6§1§5§2a§x§E§0§6§9§5§4l§x§E§1§7§0§5§5 §x§E§2§7§8§5§7F§x§E§4§7§F§5§9i§x§E§5§8§6§5§Ax§x§E§6§8§E§5§Ci§x§E§7§9§5§5§Dn§x§E§8§9§D§5§Fg§x§E§9§A§4§6§0 §x§E§A§A§C§6§2D§x§E§B§B§3§6§4u§x§E§D§B§B§6§5s§x§E§E§C§2§6§7t§x§E§F§C§A§6§8 §x§F§0§D§1§6§A]' #Name of the dust
      Lore: #Lore for the dust
        - '              §x§D§7§2§D§4§7[ %percent%% §x§E§3§7§C§5§8D§x§E§4§8§2§5§9e§x§E§5§8§9§5§Bs§x§E§6§8§F§5§Ct§x§E§7§9§6§5§Dr§x§E§8§9§D§5§Fo§x§E§9§A§3§6§0y§x§E§A§A§A§6§2 §x§E§B§B§0§6§3R§x§E§C§B§7§6§4a§x§E§D§B§D§6§6t§x§E§E§C§4§6§7e§x§E§F§C§A§6§9 §x§F§0§D§1§6§A]'
        - '§x§D§7§2§D§4§7[§x§D§8§3§1§4§8 §x§D§8§3§5§4§9A§x§D§9§3§9§4§Ap§x§D§9§3§D§4§Ap§x§D§A§4§1§4§Bl§x§D§B§4§5§4§Cy§x§D§B§4§9§4§D §x§D§C§4§D§4§Et§x§D§C§5§1§4§Fo§x§D§D§5§5§5§0 §x§D§E§5§9§5§0a§x§D§E§5§D§5§1n§x§D§F§6§1§5§2 §x§E§0§6§5§5§3C§x§E§0§6§9§5§4u§x§E§1§6§D§5§5s§x§E§1§7§1§5§6t§x§E§2§7§5§5§6o§x§E§3§7§9§5§7m§x§E§3§7§D§5§8 §x§E§4§8§1§5§9E§x§E§4§8§5§5§An§x§E§5§8§9§5§Bc§x§E§6§8§D§5§Bh§x§E§6§9§1§5§Ca§x§E§7§9§5§5§Dn§x§E§7§9§9§5§Et§x§E§8§9§D§5§Fm§x§E§9§A§1§6§0e§x§E§9§A§5§6§1n§x§E§A§A§9§6§1t§x§E§B§A§D§6§2 §x§E§B§B§1§6§3B§x§E§C§B§5§6§4o§x§E§C§B§9§6§5o§x§E§D§B§D§6§6k§x§E§E§C§1§6§7 §x§E§E§C§5§6§7t§x§E§F§C§9§6§8o§x§E§F§C§D§6§9 §x§F§0§D§1§6§A]'
        - '    §x§D§7§2§D§4§7[§x§D§8§3§2§4§8 §x§D§9§3§7§4§9d§x§D§9§3§C§4§Ae§x§D§A§4§2§4§Bc§x§D§B§4§7§4§Cr§x§D§C§4§C§4§Ee§x§D§C§5§1§4§Fa§x§D§D§5§6§5§0s§x§D§E§5§B§5§1e§x§D§F§6§0§5§2 §x§E§0§6§5§5§3t§x§E§0§6§B§5§4h§x§E§1§7§0§5§5e§x§E§2§7§5§5§6 §x§E§3§7§A§5§7D§x§E§4§7§F§5§9e§x§E§4§8§4§5§As§x§E§5§8§9§5§Bt§x§E§6§8§E§5§Cr§x§E§7§9§4§5§Do§x§E§7§9§9§5§Ey§x§E§8§9§E§5§F §x§E§9§A§3§6§0R§x§E§A§A§8§6§1a§x§E§B§A§D§6§2t§x§E§B§B§2§6§3e§x§E§C§B§7§6§5 §x§E§D§B§D§6§6b§x§E§E§C§2§6§7y %percent%% §x§F§0§D§1§6§A]'
      PercentRange: #Range the destroy rate will be.
        Max: 10 #Max percent
        Min: 2 #Minimum percent
    FailedDust:
      Item: 'GUNPOWDER' #Item the dust is
      Name: '&7Failed Dust' #Name of the dust
      Lore: #Lore for the dust
        - '&7This dust has failed.'
        - '&7It is now useless unless you'
        - '&7needed to make TNT or a throwable potion.'
  BlackScroll: #Settings for the black scrolls
    Item: 'INK_SAC' #The item the black scroll can be
    Name: '                       §x§3§4§9§4§E§6[ §x§3§4§9§4§E§6B§x§3§4§9§4§E§6l§x§3§4§9§4§E§6a§x§5§9§8§C§D§Bc§x§7§E§8§5§C§Fk §x§C§7§7§6§B§8S§x§E§C§6§E§A§Dc§x§E§C§6§E§A§Dr§x§E§C§6§E§A§Do§x§E§C§6§E§A§Dl§x§E§C§6§E§A§Dl §x§E§C§6§E§A§D]' #The name of the black scroll
    Item-Lore: #The lore that will be on the black scroll.
      - '§x§3§4§9§4§E§6[ §x§3§4§9§4§E§6H§x§3§4§9§4§E§6a§x§3§4§9§4§E§6v§x§3§4§9§4§E§6e §x§3§4§9§4§E§6a §x§3§4§9§4§E§6c§x§3§4§9§4§E§6u§x§4§0§9§1§E§2s§x§4§D§8§F§D§Et§x§5§9§8§C§D§Bo§x§6§5§8§A§D§7m §x§7§E§8§5§C§Fe§x§8§A§8§2§C§Bn§x§9§6§8§0§C§8c§x§A§2§7§D§C§4h§x§A§F§7§B§C§0a§x§B§B§7§8§B§Cn§x§C§7§7§6§B§8t§x§D§3§7§3§B§5m§x§E§0§7§1§B§1e§x§E§C§6§E§A§Dn§x§E§C§6§E§A§Dt §x§E§C§6§E§A§Dy§x§E§C§6§E§A§Do§x§E§C§6§E§A§Du §x§E§C§6§E§A§Dd§x§E§C§6§E§A§Do§x§E§C§6§E§A§Dn§x§E§C§6§E§A§D''§x§E§C§6§E§A§Dt §x§E§C§6§E§A§Dw§x§E§C§6§E§A§Da§x§E§C§6§E§A§Dn§x§E§C§6§E§A§Dt§x§E§C§6§E§A§D?'
      - '§x§3§4§9§4§E§6D§x§3§4§9§4§E§6r§x§3§4§9§4§E§6a§x§3§4§9§4§E§6g §x§3§4§9§4§E§6a§x§3§4§9§4§E§6n§x§3§4§9§4§E§6d §x§3§4§9§4§E§6d§x§3§4§9§4§E§6r§x§3§4§9§4§E§6o§x§3§4§9§4§E§6p §x§3§E§9§2§E§3t§x§4§7§9§0§E§0h§x§5§1§8§E§D§Di§x§5§B§8§C§D§As §x§6§E§8§8§D§4o§x§7§8§8§6§D§1n §x§8§B§8§2§C§Ba§x§9§5§8§0§C§8n §x§A§8§7§C§C§2i§x§B§2§7§A§B§Ft§x§B§C§7§8§B§Ce§x§C§5§7§6§B§9m §x§D§9§7§2§B§3w§x§E§2§7§0§B§0i§x§E§C§6§E§A§Dt§x§E§C§6§E§A§Dh §x§E§C§6§E§A§Da §x§E§C§6§E§A§Dc§x§E§C§6§E§A§Du§x§E§C§6§E§A§Ds§x§E§C§6§E§A§Dt§x§E§C§6§E§A§Do§x§E§C§6§E§A§Dm §x§E§C§6§E§A§De§x§E§C§6§E§A§Dn§x§E§C§6§E§A§Dc§x§E§C§6§E§A§Dh§x§E§C§6§E§A§Da§x§E§C§6§E§A§Dn§x§E§C§6§E§A§Dt§x§E§C§6§E§A§Dm§x§E§C§6§E§A§De§x§E§C§6§E§A§Dn§x§E§C§6§E§A§Dt'
      - '§x§3§4§9§4§E§6a§x§3§4§9§4§E§6n§x§3§4§9§4§E§6d §x§3§4§9§4§E§6i§x§3§4§9§4§E§6t §x§3§4§9§4§E§6w§x§3§4§9§4§E§6i§x§3§4§9§4§E§6l§x§3§4§9§4§E§6l §x§3§E§9§2§E§3r§x§4§8§9§0§E§0e§x§5§3§8§E§D§Dm§x§5§D§8§C§D§9o§x§6§7§8§9§D§6v§x§7§1§8§7§D§3e §x§8§6§8§3§C§Da §x§9§A§7§F§C§6r§x§A§4§7§D§C§3a§x§A§F§7§B§C§0n§x§B§9§7§9§B§Dd§x§C§3§7§6§B§Ao§x§C§D§7§4§B§7m §x§E§2§7§0§B§0e§x§E§C§6§E§A§Dn§x§E§C§6§E§A§Dc§x§E§C§6§E§A§Dh§x§E§C§6§E§A§Da§x§E§C§6§E§A§Dn§x§E§C§6§E§A§Dt§x§E§C§6§E§A§Dm§x§E§C§6§E§A§De§x§E§C§6§E§A§Dn§x§E§C§6§E§A§Dt §x§E§C§6§E§A§Df§x§E§C§6§E§A§Do§x§E§C§6§E§A§Dr §x§E§C§6§E§A§Dy§x§E§C§6§E§A§Do§x§E§C§6§E§A§Du §x§E§C§6§E§A§D]'
      - '&#3494E6&l(&#EC6EAD&l!&#3494E6&l) §x§3§4§9§4§E§6[ §x§3§4§9§4§E§6O§x§3§4§9§4§E§6n§x§3§4§9§4§E§6l§x§3§4§9§4§E§6y §x§3§4§9§4§E§6w§x§3§4§9§4§E§6o§x§3§4§9§4§E§6r§x§4§3§9§1§E§1k§x§5§3§8§E§D§Ds §x§7§1§8§7§D§3o§x§8§1§8§4§C§En §x§9§F§7§E§C§5C§x§A§F§7§B§C§0u§x§B§E§7§8§B§Bs§x§C§D§7§4§B§7t§x§D§D§7§1§B§2o§x§E§C§6§E§A§Dm §x§E§C§6§E§A§DE§x§E§C§6§E§A§Dn§x§E§C§6§E§A§Dc§x§E§C§6§E§A§Dh§x§E§C§6§E§A§Da§x§E§C§6§E§A§Dn§x§E§C§6§E§A§Dt§x§E§C§6§E§A§Dm§x§E§C§6§E§A§De§x§E§C§6§E§A§Dn§x§E§C§6§E§A§Dt§x§E§C§6§E§A§Ds §x§E§C§6§E§A§D]'
    Chance-Toggle: false #Toggle on and off if the black scrolls have a chance of failing.
    Chance: 75 #The chance that the black scroll will work.
    InGUI: true #Toggle being able to buy in the /CE GUI. Cost is controlled in the SignOptions section
    GUIName: '                              §x§3§4§9§4§E§6[ §x§3§4§9§4§E§6B§x§3§4§9§4§E§6l§x§3§4§9§4§E§6a§x§5§9§8§C§D§Bc§x§7§E§8§5§C§Fk §x§C§7§7§6§B§8S§x§E§C§6§E§A§Dc§x§E§C§6§E§A§Dr§x§E§C§6§E§A§Do§x§E§C§6§E§A§Dl§x§E§C§6§E§A§Dl §x§E§C§6§E§A§D]'
    Glowing: true #If it has a glowing effect.
    Slot: 21 #Slot you can buy the scroll at
    Lore: #Lore of the item in the GUI
      - '                              &#3494E6[ Cost: &#EC6EAD&l$2000 §x§E§C§6§E§A§D]'
      - '§x§3§4§9§4§E§6[ §x§3§4§9§4§E§6B§x§3§4§9§4§E§6l§x§3§4§9§4§E§6a§x§3§4§9§4§E§6c§x§3§4§9§4§E§6k §x§3§4§9§4§E§6S§x§3§4§9§4§E§6c§x§3§4§9§4§E§6r§x§3§4§9§4§E§6o§x§3§4§9§4§E§6l§x§3§4§9§4§E§6l§x§3§4§9§4§E§6s §x§4§6§9§0§E§1a§x§4§E§8§F§D§El§x§5§7§8§D§D§Bl§x§6§0§8§B§D§8o§x§6§9§8§9§D§6w §x§7§A§8§6§D§0y§x§8§3§8§4§C§Eo§x§8§C§8§2§C§Bu §x§9§D§7§E§C§5t§x§A§6§7§C§C§3o §x§B§7§7§9§B§Dt§x§C§0§7§7§B§Ba§x§C§9§7§5§B§8k§x§D§2§7§3§B§5e §x§E§3§7§0§B§0o§x§E§C§6§E§A§Df§x§E§C§6§E§A§Df §x§E§C§6§E§A§Dr§x§E§C§6§E§A§Da§x§E§C§6§E§A§Dn§x§E§C§6§E§A§Dd§x§E§C§6§E§A§Do§x§E§C§6§E§A§Dm §x§E§C§6§E§A§De§x§E§C§6§E§A§Dn§x§E§C§6§E§A§Dc§x§E§C§6§E§A§Dh§x§E§C§6§E§A§Da§x§E§C§6§E§A§Dn§x§E§C§6§E§A§Dt§x§E§C§6§E§A§Dm§x§E§C§6§E§A§De§x§E§C§6§E§A§Dn§x§E§C§6§E§A§Dt§x§E§C§6§E§A§Ds §x§E§C§6§E§A§D]'
    SuccessChance: #Controls what the success chance will be when they get the book from the Black Scroll
      Max: 75 #The Max percent
      Min: 35 #The Minimum percent
    DestroyChance: #Controls what the destroy chance will be when they get the book from the Black Scroll
      Max: 25 #The Max percent
      Min: 5 #The Minimum percent
  WhiteScroll:
    Item: 'PAPER' #The item the white scroll is.
    Name: '                          &#F9F9F9[&#FAFAFA &#FAFAFAW&#FBFBFBh&#FBFBFBi&#FCFCFCt&#FCFCFCe&#FDFDFD &#FDFDFDS&#FEFEFEc&#FEFEFEr&#FFFFFFo&#FFFFFFl&#FFFFFFl&#FFFFFF &#FFFFFF]' #The name of the white scrolls.
    Item-Lore: #The lore that will be on the white scroll.
      - '&#F9F9F9[&#F9F9F9 &#F9F9F9W&#F9F9F9a&#FAFAFAn&#FAFAFAt&#FAFAFA &#FAFAFAt&#FAFAFAo&#FAFAFA &#FAFAFAp&#FBFBFBr&#FBFBFBo&#FBFBFBt&#FBFBFBe&#FBFBFBc&#FBFBFBt&#FBFBFB &#FCFCFCa&#FCFCFCn&#FCFCFC &#FCFCFCi&#FCFCFCt&#FCFCFCe&#FDFDFDm&#FDFDFD &#FDFDFDf&#FDFDFDr&#FDFDFDo&#FDFDFDm&#FDFDFD &#FEFEFEa&#FEFEFE &#FEFEFEb&#FEFEFEo&#FEFEFEo&#FEFEFEk&#FEFEFE''&#FFFFFFs&#FFFFFF &#FFFFFFd&#FFFFFFe&#FFFFFFs&#FFFFFFt&#FFFFFFr&#FFFFFFo&#FFFFFFy&#FFFFFF &#FFFFFFr&#FFFFFFa&#FFFFFFt&#FFFFFFe&#FFFFFF?&#FFFFFF &#FFFFFF]'
      - '     &#F9F9F9[&#F9F9F9 &#F9F9F9D&#FAFAFAr&#FAFAFAa&#FAFAFAg&#FAFAFA &#FAFAFAa&#FAFAFAn&#FBFBFBd&#FBFBFB &#FBFBFBd&#FBFBFBr&#FBFBFBo&#FBFBFBp&#FCFCFC &#FCFCFCt&#FCFCFCh&#FCFCFCi&#FCFCFCs&#FDFDFD &#FDFDFDo&#FDFDFDn&#FDFDFD &#FDFDFDa&#FDFDFDn&#FEFEFE &#FEFEFEe&#FEFEFEn&#FEFEFEc&#FEFEFEh&#FEFEFEa&#FFFFFFn&#FFFFFFt&#FFFFFF-&#FFFFFFa&#FFFFFFb&#FFFFFFl&#FFFFFFe&#FFFFFF &#FFFFFFi&#FFFFFFt&#FFFFFFe&#FFFFFFm&#FFFFFF &#FFFFFF]'
      - '  &#F9F9F9[&#F9F9F9 &#F9F9F9A&#F9F9F9n&#FAFAFAd&#FAFAFA &#FAFAFAi&#FAFAFAt&#FAFAFA &#FAFAFAw&#FBFBFBi&#FBFBFBl&#FBFBFBl&#FBFBFB &#FBFBFBp&#FBFBFBr&#FBFBFBo&#FCFCFCt&#FCFCFCe&#FCFCFCc&#FCFCFCt&#FCFCFC &#FCFCFCt&#FCFCFCh&#FDFDFDe&#FDFDFD &#FDFDFDi&#FDFDFDt&#FDFDFDe&#FDFDFDm&#FEFEFE &#FEFEFEf&#FEFEFEr&#FEFEFEo&#FEFEFEm&#FEFEFE &#FEFEFEt&#FFFFFFh&#FFFFFFe&#FFFFFF &#FFFFFFd&#FFFFFFe&#FFFFFFs&#FFFFFFt&#FFFFFFr&#FFFFFFo&#FFFFFFy&#FFFFFF &#FFFFFFr&#FFFFFFa&#FFFFFFt&#FFFFFFe&#FFFFFF &#FFFFFF]'
    InGUI: true #Toggle being able to buy in the /CE GUI. Cost is controlled in the SignOptions section
    GUIName: '            &#F9F9F9[&#FAFAFA &#FAFAFAW&#FBFBFBh&#FBFBFBi&#FCFCFCt&#FCFCFCe&#FDFDFD &#FDFDFDS&#FEFEFEc&#FEFEFEr&#FFFFFFo&#FFFFFFl&#FFFFFFl&#FFFFFF &#FFFFFF]'
    Glowing: true #If it has a glowing effect.
    Slot: 30 #Slot you can buy the scroll at
    Lore: #Lore of the scroll in the GUI
      - '           &#F9F9F9[&#FAFAFA &#FAFAFAC&#FBFBFBo&#FBFBFBs&#FCFCFCt&#FCFCFCs&#FDFDFD &#FDFDFD:&#FEFEFE &#FEFEFE$&#FFFFFF3&#FFFFFF5&#FFFFFF0&#FFFFFF0&#FFFFFF &#FFFFFF]'
      - '     &#F9F9F9[&#F9F9F9 &#F9F9F9W&#F9F9F9h&#FAFAFAi&#FAFAFAt&#FAFAFAe&#FAFAFA &#FAFAFAS&#FAFAFAc&#FAFAFAr&#FBFBFBo&#FBFBFBl&#FBFBFBl&#FBFBFBs&#FBFBFB &#FBFBFBa&#FBFBFBl&#FBFBFBl&#FCFCFCo&#FCFCFCw&#FCFCFC &#FCFCFCy&#FCFCFCo&#FCFCFCu&#FCFCFC &#FDFDFD]'
      - '&#FDFDFD[&#FDFDFD &#FDFDFDt&#FDFDFDo&#FDFDFD &#FDFDFDp&#FDFDFDr&#FEFEFEo&#FEFEFEt&#FEFEFEe&#FEFEFEc&#FEFEFEt&#FEFEFE &#FEFEFEi&#FEFEFEt&#FFFFFFe&#FFFFFFm&#FFFFFFs&#FFFFFF &#FFFFFFf&#FFFFFFr&#FFFFFFo&#FFFFFFm&#FFFFFF &#FFFFFFb&#FFFFFFr&#FFFFFFe&#FFFFFFa&#FFFFFFk&#FFFFFFi&#FFFFFFn&#FFFFFFg&#FFFFFF &#FFFFFF]'
    ProtectedName: '&b&lPROTECTED' #The lore that is added to protect an item.
  TransmogScroll:
    Item: 'QUARTZ' #The item the scroll is.
    Name: '                               &#00FF23[&#00FF2D &#00FF36T&#00FF40r&#00FF49a&#00FF53n&#00FF5Cs&#00FF66m&#00FF6Fo&#00FF79g&#00FF82 &#00FF8CS&#00FF95r&#00FF9Fo&#00FF9Fl&#00FF9Fl&#00FF9F &#00FF9F]' #The name of the scroll.
    Item-Lore: #The lore that will be on the scroll.
      - '&#00FF23[&#00FF26 &#00FF29T&#00FF2Ch&#00FF2Fi&#00FF32s&#00FF35 &#00FF38s&#00FF3Bc&#00FF3Er&#00FF41o&#00FF43l&#00FF46l&#00FF49 &#00FF4Ca&#00FF4Fl&#00FF52l&#00FF55o&#00FF58w&#00FF5Bs&#00FF5E &#00FF61y&#00FF64o&#00FF67u&#00FF6A &#00FF6Dt&#00FF70o&#00FF73 &#00FF76o&#00FF79r&#00FF7Cg&#00FF7Fa&#00FF81n&#00FF84i&#00FF87z&#00FF8Ae&#00FF8D &#00FF90y&#00FF93o&#00FF96u&#00FF99r&#00FF9C &#00FF9Fe&#00FF9Fn&#00FF9Fc&#00FF9Fh&#00FF9Fa&#00FF9Fn&#00FF9Ft&#00FF9Fm&#00FF9Fe&#00FF9Fn&#00FF9Ft&#00FF9Fs&#00FF9F &#00FF9F]'
      - '&#00FF23[&#00FF25 &#00FF28a&#00FF2An&#00FF2Dd&#00FF2F &#00FF32t&#00FF34e&#00FF36l&#00FF39l&#00FF3B &#00FF3Ey&#00FF40o&#00FF43u&#00FF45 &#00FF47h&#00FF4Ao&#00FF4Cw&#00FF4F &#00FF51m&#00FF54a&#00FF56n&#00FF58y&#00FF5B &#00FF5De&#00FF60n&#00FF62c&#00FF65h&#00FF67a&#00FF6An&#00FF6Ct&#00FF6Em&#00FF71e&#00FF73n&#00FF76t&#00FF78s&#00FF7B &#00FF7Dy&#00FF7Fo&#00FF82u&#00FF84 &#00FF87c&#00FF89u&#00FF8Cr&#00FF8Er&#00FF90e&#00FF93n&#00FF95t&#00FF98l&#00FF9Ay&#00FF9D &#00FF9Fh&#00FF9Fa&#00FF9Fv&#00FF9Fe&#00FF9F &#00FF9Fo&#00FF9Fn&#00FF9F &#00FF9Ft&#00FF9Fh&#00FF9Fe&#00FF9F &#00FF9Fi&#00FF9Ft&#00FF9Fe&#00FF9Fm&#00FF9F &#00FF9F]'
    InGUI: true #Toggle being able to buy in the /CE GUI. Cost is controlled in the SignOptions section
    GUIName: '                               &#00FF23[&#00FF2D &#00FF36T&#00FF40r&#00FF49a&#00FF53n&#00FF5Cs&#00FF66m&#00FF6Fo&#00FF79g&#00FF82 &#00FF8CS&#00FF95r&#00FF9Fo&#00FF9Fl&#00FF9Fl&#00FF9F &#00FF9F]'
    Glowing: true #If it has a glowing effect.
    Slot: 14 #Slot you can buy the scroll at
    Lore: #Lore of the scroll in the GUI
      - '&#00FF23[&#00FF26 &#00FF29T&#00FF2Ch&#00FF2Fi&#00FF32s&#00FF35 &#00FF38s&#00FF3Bc&#00FF3Er&#00FF41o&#00FF43l&#00FF46l&#00FF49 &#00FF4Ca&#00FF4Fl&#00FF52l&#00FF55o&#00FF58w&#00FF5Bs&#00FF5E &#00FF61y&#00FF64o&#00FF67u&#00FF6A &#00FF6Dt&#00FF70o&#00FF73 &#00FF76o&#00FF79r&#00FF7Cg&#00FF7Fa&#00FF81n&#00FF84i&#00FF87z&#00FF8Ae&#00FF8D &#00FF90y&#00FF93o&#00FF96u&#00FF99r&#00FF9C &#00FF9Fe&#00FF9Fn&#00FF9Fc&#00FF9Fh&#00FF9Fa&#00FF9Fn&#00FF9Ft&#00FF9Fm&#00FF9Fe&#00FF9Fn&#00FF9Ft&#00FF9Fs&#00FF9F &#00FF9F]'
      - '&#00FF23[&#00FF25 &#00FF28a&#00FF2An&#00FF2Dd&#00FF2F &#00FF32t&#00FF34e&#00FF36l&#00FF39l&#00FF3B &#00FF3Ey&#00FF40o&#00FF43u&#00FF45 &#00FF47h&#00FF4Ao&#00FF4Cw&#00FF4F &#00FF51m&#00FF54a&#00FF56n&#00FF58y&#00FF5B &#00FF5De&#00FF60n&#00FF62c&#00FF65h&#00FF67a&#00FF6An&#00FF6Ct&#00FF6Em&#00FF71e&#00FF73n&#00FF76t&#00FF78s&#00FF7B &#00FF7Dy&#00FF7Fo&#00FF82u&#00FF84 &#00FF87c&#00FF89u&#00FF8Cr&#00FF8Er&#00FF90e&#00FF93n&#00FF95t&#00FF98l&#00FF9Ay&#00FF9D &#00FF9Fh&#00FF9Fa&#00FF9Fv&#00FF9Fe&#00FF9F &#00FF9Fo&#00FF9Fn&#00FF9F &#00FF9Ft&#00FF9Fh&#00FF9Fe&#00FF9F &#00FF9Fi&#00FF9Ft&#00FF9Fe&#00FF9Fm&#00FF9F &#00FF9F]'
      - '                                &#00FF23[&#00FF2D &#00FF38C&#00FF42o&#00FF4Cs&#00FF57t&#00FF61s&#00FF6B &#00FF76:&#00FF80 &#00FF8A$&#00FF952&#00FF9F5&#00FF9F0&#00FF9F0&#00FF9F &#00FF9F]'
    Amount-of-Enchantments: ' &7[&6&n%amount%&7]' #The suffix that will be added at the end of the item's name.
    Amount-Toggle: true #If the amount is added to the suffix of the item's name.
    Count-Vanilla-Enchantments: true #If it counts the vanilla enchantments in the amount.
    Lore-Order: #The order in which you want the lore sections to be applied to the item when using the transmog scroll.
      - 'CE_Enchantments'
      - 'Protection'
      - 'Normal_Lore'
    Add-Blank-Lines: true #Dictates if each lore section listed above should have a blank line between them.
  EnchantmentOptions: #Options for enchanted books.
    MaxAmountOfEnchantmentsToggle: true #Turn on and off the Max amount of enchantments. Use crazyenchantments.limit.# permission to set the limit.
    Limit:
      Enable-SlotCrystal: true
      Check-Perms: false # If false, the limit permissions will be used, otherwise the the limits listed below.
      Default-Limit: 5 # Use the permission crazyenchantments.limit.# to edit it per player.
      Default-Base-Limit: 0 # Use the permission crazyenchantments.base-limit.# to edit it per player.
    IncludeVanillaEnchantments: false #Count Vanilla enchantments also.
    Enchant-Stacked-Items: false #Turn on if you wish for enchantment books to enchant stacked items.
    MaxRageLevel: 5 #The max amount of rage that scan stack when fighting.
    Break-Rage-On-Damage: true #If the player is damaged while building rage, it will be broken if this is enabled.
    Rage-Boss-Bar: true #If true, messages from rage will be displayed on a boss bar.
    Rage-Increase: 0.1 #Rage will increase in damage by a multiple of enchantLevel*rageIncrease every hit.
    Right-Click-Book-Description: true #Toggles whether when you right-click the enchantment book if it messages the player the description or not.
    UnSafe-Enchantments: true #Having this set to true will allow players to use enchantments levels above the max level.
    Blast-Full-Durability: true #Toggle if the item takes damage for every block it breaks or just one. True to take full damage or false to take only 1 damage.
    VeinMiner-Full-Durability: true
    Drop-Blocks-For-Blast: true #Toggle if the blast enchantment drops blocks when used.
    Drop-Blocks-For-VeinMiner: true
    Right-Click-Enchantment-Table: true #When set to true if a player right-clicks an enchantment table it will open the /ce GUI.
    EXP-Bug: false #Only needs to be true if the player's XP sometimes glitches to 1Bill after buying an item with all their XP.
    Lightning-Sound-Range: 160 #Range in blocks where the lightning sound should become inaudible.
    Ally-Mobs: #The name of ally mobs that show above their heads.
      Wolf: '&b%player%''s Saberwolf'
      Iron-Golem: '&6%player%''s Golem'
      Zombie: '&2%player%''s Undead'
      Endermite: '&5%player%''s Endermite'
      Silverfish: '&7%player%''s Silverfish'
      Bee: '&e%player%''s Bee'
    Armor-Upgrade: #Having this enabled will allow players to try and add a higher level of an enchantment onto an item with a lower level of the enchantment.
      Toggle: true #Toggle on or off the ability to upgrade the enchantments.
      Enchantment-Break: true #If the book's destroy rate happens the item doesn't break but instead the current lower version of the enchantment is destroyed. If false then the item will be destroyed instead.
    Wings: #Options for the Wings Enchantment.
      Clouds: true #Toggle if the wings enchantment shows particles under the player's feet. Warning this option has been known to cause lag so toggle it off if you get lag.
      Enemy-Toggle: true #This toggles on and off the wings enchantment when an enemy is close to the player.
      Distance: 25 #How far away the enemy has to be to toggle off the enchantment.
      Members-Can-Fly: true #Toggle if a player is a member of a world guard region if they can fly.
      Owners-Can-Fly: true #Toggle if a player is an owner of a world guard region if they can fly.
      Regions: #All world guard regions the Wings enchantment can work in.
        - 'Free_Fly'
        - 'SafeZone'
      Worlds: #The option to disable/enable wings in worlds.
        Limitless-Flight-Worlds: #Worlds that players are allowed to fly for a limitless amount of time. This bypasses enemy checks as well.
          - 'Hub_Example'
        Whitelisted: #If the player has wings enchantment in these worlds they will be able to fly anywhere regardless of regions/enemies.
          - 'Hub_Example'
        Blacklisted: #Wings will not work at all in these worlds regardless of regions.
          - 'SkyBlock_Example'
  Costs: #This is where you set the cost of stuff in the shop GUI.
    Scrambler: #The item that is being bought.
      Cost: 800 #How much the item will cost.
      Currency: Vault #The currency that will be taken when bought.
    ProtectionCrystal:
      Cost: 8000
      Currency: Vault
    TransmogScroll:
      Cost: 2500
      Currency: Vault
    BlackScroll:
      Cost: 2000
      Currency: Vault
    WhiteScroll:
      Cost: 3500
      Currency: Vault
    SuccessDust:
      Cost: 1500
      Currency: Vault
    DestroyDust:
      Cost: 1500
      Currency: Vault
    Slot_Crystal:
      Cost: 3000
      Currency: Vault
  SignOptions: #Options for the Signs.
    CategoryShopStyle: #What the sign will look like. The price will be determined by the category you pick
      Line1: '&b&lCrazy Enchant' #Line 1 of the sign
      Line2: '&b&lShop:' #Line 2 of the sign
      Line3: '&2&l%category%' #Line 3 of the sign
      Line4: '&c&lCost: &6&l%cost%XP' #Line 4 of the sign
      Buy-Message: '&7You have just bought an enchantment book, and it is %bookname%&7 from the %category%&7 tier.'
    ProtectionCrystalStyle:
      Line1: '&b&lCrazy Enchant'
      Line2: '&b&lShop:'
      Line3: '&5&lProtection &b&lCrystal'
      Line4: '&c&lCost: &a&l$500'
      Buy-Message: '&7You have just bought a &5&lProtection &b&lCrystal.' #Message when buying an item.
    ScramblerStyle:
      Line1: '&b&lCrazy Enchant'
      Line2: '&b&lShop:'
      Line3: '&e&lScrambler'
      Line4: '&c&lCost: &a&l$800'
      Buy-Message: '&7You have just bought a &e&lThe Grand Scrambler&7.' #Message when buying an item.
    SuccessDustStyle:
      Line1: '&b&lCrazy Enchant'
      Line2: '&b&lShop:'
      Line3: '&e&lMagical Angel Dust'
      Line4: '&c&lCost: &a&l$500'
      Buy-Message: '&7You have just bought a &aMagical Angel Dust&7.'
    DestroyDustStyle:
      Line1: '&b&lCrazy Enchant'
      Line2: '&b&lShop:'
      Line3: '&e&lMagical Fixing Dust'
      Line4: '&c&lCost: &a&l$500'
      Buy-Message: '&7You have just bought a &eMagical Fixing Dust&7.'
    BlackScrollStyle:
      Line1: '&b&lCrazy Enchant'
      Line2: '&b&lShop:'
      Line3: '&4&lBlack &8&lScrolls'
      Line4: '&c&lCost: &a&l$1000'
      Buy-Message: '&7You have just bought a &8&l&nBlack Scroll&7.'
    WhiteScrollStyle:
      Line1: '&b&lCrazy Enchant'
      Line2: '&b&lShop:'
      Line3: '&f&lWhite &b&lScrolls'
      Line4: '&c&lCost: &a&l$2000'
      Buy-Message: '&7You have just bought a &e&lWhite Scroll&7.'
    TransmogScrollStyle:
      Line1: '&b&lCrazy Enchant'
      Line2: '&b&lShop:'
      Line3: '&d&lTransmog &b&lScrolls'
      Line4: '&c&lCost: &a&l$200'
      Buy-Message: '&7You have just bought a &d&lTransmog Scroll&7.'
  #####################
  # Slot:<Slot> - The slot the item will go in.
  # Item:<Item Name> - The item that it will be. You can use meta data for the items. List of names: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
  # Name:<Name> - The name that will go on the item.
  # Lore:<Line1>,<Line2>,<Line3>,<Line4> - The lore can use multiple lines by adding a , in-between letters. Example: "Lore:&7I am line1,&aI am line 2,&eI am line3"
  #Placeholders can be used in the name and lore and they must be lowercase.
  #Placeholders: %vault% %xp_level% %xp_total%
  #####################
  GUICustomization: #This allows you to customize unclickable items into your GUI.
    - 'Slot:1, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:2, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:3, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:4, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:5, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:6, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:7, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:8, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:9, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:10, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:18, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:19, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:27, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:28, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:36, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:37, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:45, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:46, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:47, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:48, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:49, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:50, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:51, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:52, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:53, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:54, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:11, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:12, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:13, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:14, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:15, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:16, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:17, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:20, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:26, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:29, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:35, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:38, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:39, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:40, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:41, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:42, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:43, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:44, Item:WHITE_STAINED_GLASS_PANE, Name: '
Categories: #You can make as many different categories as you want
  Common: #Name of the category
    Name: '&a&l&nCommon' #Name in the GUI
    Slot: 31 #The Slot number the item will be in
    InGUI: true #Toggle if it's in the GUI or not.
    Lore: #The lore of the Item
      - '&eCost: &6&l10 &6XP Levels'
    Item: 'WHITE_SHULKER_BOX' #The id for the item
    Glowing: true #If it has a glowing effect.
    Cost:  10 #How much each book will cost to buy.
    Currency: XP_Level #The currency you wish to use.
    Rarity: 1 #This allows the enchantments to be ordered with the Transmog Scrolls. The higher the number the rarer it is. Try and have each category have different rarities.
    LostBook: #Controls the Lost Book shop for this tier
      InGUI: true #If it shows in the /CE Gui
      Slot: 11 #slot it will be in
      Item: 'BOOK' #The item that is shown in the GUI
      Glowing: true #Is it enchanted
      Name: '                    &l&#00DDFF[ &#00DDFFL&#00DDFFo&#06DDEFs&#0DDDE0t &#19DCC1T&#1FDCB1i&#26DCA2e&#2CDC92r &#38DC731 &#45DB54B&#4BDB44o&#4BDB44o&#4BDB44k &#4BDB44]' #Name of the item
      Lore: #Lore on the item
        - '&#00DDFF[ &#00DDFFT&#00DDFFh&#00DDFFe&#00DDFFs&#00DDFFe &#00DDFFa&#02DDF9r&#05DDF3e &#09DDE8l&#0CDDE2o&#0EDDDCs&#10DDD6t &#15DCCAb&#17DCC5o&#1ADCBFo&#1CDCB9k&#1EDCB3s &#23DCA7t&#26DCA2h&#28DC9Ca&#2ADC96t &#2FDC8Aa&#31DC84r&#34DC7Ee &#38DC73s&#3BDB6Da&#3DDB67i&#3FDB61d &#44DB56t&#46DB50o &#4BDB44b&#4BDB44e §lTIER 1 &#4BDB44]'
        - '&#00DDFF[ &#00DDFFB&#00DDFFu&#00DDFFt &#00DDFFn&#00DDFFo &#05DDF3o&#08DDECn&#0ADDE6e &#0FDDDAh&#12DDD3a&#14DCCDs &#19DCC1t&#1CDCBAr&#1EDCB4i&#21DCAEe&#23DCA8d &#28DC9Bt&#2BDC95o &#30DC89c&#32DC82l&#35DC7Ce&#37DC76a&#3ADB70n &#3FDB63t&#41DB5Dh&#44DB57e &#49DB4Ab&#4BDB44o&#4BDB44o&#4BDB44k&#4BDB44s &#4BDB44y&#4BDB44e&#4BDB44t &#4BDB44]'
        - '&#00DDFF[ &#00DDFFW&#00DDFFi&#00DDFFl&#00DDFFl &#03DDF8y&#06DDF1o&#08DDEAu &#0EDDDCb&#11DDD5e &#16DCC8t&#19DCC1h&#1CDCBAe &#21DCACo&#24DCA5n&#27DC9Ee &#2CDC90t&#2FDC89o &#35DC7Bc&#38DC74l&#3ADB6Ee&#3DDB67a&#40DB60n &#45DB52t&#48DB4Bh&#4BDB44e &#4BDB44b&#4BDB44o&#4BDB44o&#4BDB44k&#4BDB44s&#4BDB44? &#4BDB44]'
        - ''
        - '                    &#00DDFF&l[ &#00DDFF&lC&#07DDEE&lo&#0EDDDD&ls&#14DCCC&lt&#1BDCBB&ls &#29DC99&l: &#37DC77&l$&#3DDB66&l4&#44DB55&l0&#4BDB44&l0&#4BDB44&l0 &#4BDB44&l]'
      Cost: 4000
      Currency: Vault
      FireworkToggle: true #Toggle on and off if when opening a lost book a firework effect happens
      FireworkColors: 'Red, White, Blue' #The colors of the firework
      Sound-Toggle: false
      Sound: 'BLOCK_ANVIL_PLACE'
    EnchOptions: #Enchantment Options
      SuccessPercent: #The range for the success rate that the enchantment will have
        Max: 90 #The max success rate
        Min: 40 #The min success rate
      DestroyPercent: #The range for the destroy rate that the enchantment will have
        Max: 10 #The max destroy rate
        Min: 0 #The min destroy rate
      MaxLvlToggle: true #Turn on and off Max Level cap
      LvlRange: #The range of levels that can be found in the Category.
        Max: 2
        Min: 1
  Rare:
    Name: '&9&l&nRare'
    Slot: 32
    InGUI: true
    Lore:
      - '&eCost: &6&l25 &6XP Levels'
    Item: 'CYAN_SHULKER_BOX'
    Glowing: true
    Cost: 25
    Currency: XP_Level
    Rarity: 2
    LostBook:
      InGUI: true
      Slot: 12
      Item: 'BOOK'
      Glowing: true
      Name: '                    &#5BC597[ &#5BC597L&#5BC597o&#5DB58As&#5FA47Et &#638365T&#657358i&#68634Ce&#6A523Fr &#6E31262 &#72100DB&#740000o&#740000o&#740000k &#740000]'
      Lore:
        - '&#5BC597[ &#5BC597T&#5BC597h&#5BC597e&#5BC597s&#5BC597e &#5BC597a&#5CBF92r&#5DB98Ee &#5EAC84l&#5FA67Fo&#60A07Bs&#609A76t &#628E6Db&#638768o&#648163o&#647B5Ek&#65755As &#676950t&#68634Ch&#685C47a&#695642t &#6B4A39a&#6B4434r&#6C3E2Fe &#6E3126s&#6F2B21a&#6F251Ci&#701F18d &#72120Et&#720C09o &#740000b&#740000e §lTIER 2 &#740000]'
        - '&#5BC597[ &#5BC597B&#5BC597u&#5BC597t &#5BC597n&#5BC597o &#5DB88Do&#5EB188n&#5EAB83e &#609E79h&#619774a&#62906Fs &#638365t&#647D60r&#65765Bi&#667056e&#676951d &#685C46t&#695541o &#6B4837c&#6C4232l&#6D3B2De&#6D3528a&#6E2E23n &#702119t&#711A14h&#72140Fe &#730705b&#740000o&#740000o&#740000k&#740000s &#740000y&#740000e&#740000t &#740000]'
        - '&#5BC597[ &#5BC597W&#5BC597i&#5BC597l&#5BC597l &#5CBE91y&#5DB68Co&#5EAF86u &#60A17Bb&#619975e &#628B6At&#638365h&#647C5Fe &#666D54o&#67664En&#685F49e &#6A503Et&#6B4938o &#6D3A2Dc&#6E3327l&#6E2C22e&#6F241Ca&#701D16n &#720F0Bt&#730706h&#740000e &#740000b&#740000o&#740000o&#740000k&#740000s&#740000? &#740000]'
        - ''
        - '                    &#5BC597&l[ &#5BC597&lC&#5DB389&lo&#60A17C&ls&#628F6E&lt&#647D60&ls &#695A45&l: &#6D3629&l$&#6F241B&l7&#72120E&l0&#740000&l0&#740000&l0 &#740000&l]'
      Cost: 7000
      Currency: Vault
      FireworkToggle: true
      FireworkColors: 'Black, Yellow'
      Sound-Toggle: false
      Sound: 'BLOCK_ANVIL_PLACE'
    EnchOptions:
      SuccessPercent:
        Max: 70
        Min: 35
      DestroyPercent:
        Max: 25
        Min: 10
      MaxLvlToggle: true
      LvlRange:
        Max: 3
        Min: 2
  Legendary:
    Name: '&4&l&nLegendary'
    Slot: 33
    InGUI: true
    Lore:
      - '&eCost: &6&l50 &6XP Levels'
    Item: 'RED_SHULKER_BOX'
    Glowing: true
    Cost: 50
    Currency: XP_Level
    Rarity: 3
    LostBook:
      InGUI: true
      Slot: 16
      Item: 'BOOK'
      Glowing: true
      Name: '                    &#5F0982[&#5F0982 &#5F0982L&#5F0982o&#64147Ds&#692077t&#6E2B72 &#73366DT&#784267i&#7D4D62e&#81585Dr&#866457 &#8B6F523&#907A4D &#958647B&#9A9142o&#9A9142o&#9A9142k&#9A9142 &#9A9142]'
      Lore:
        - '&#5F0982[&#5F0982 &#5F0982T&#5F0982h&#5F0982e&#5F0982s&#5F0982e&#5F0982 &#5F0982a&#610D80r&#62117Ee&#64157D &#66197Bt&#671C79h&#692077e&#6B2475 &#6C2873l&#6E2C72o&#703070s&#72346Et&#73386C &#753C6Ab&#773F68o&#784367o&#7A4765k&#7C4B63s&#7D4F61 &#7F535Ft&#81575Dh&#825B5Ca&#845E5At&#866258 &#876656a&#896A54r&#8B6E52e&#8D7251 &#8E764Fs&#907A4Da&#927E4Bi&#938149d&#958547 &#978946t&#988D44o&#9A9142 &#9A9142b&#9A9142e&#9A9142 §lTIER 3 &#9A9142]'
        - '&#5F0982[&#5F0982 &#5F0982B&#5F0982u&#5F0982t&#5F0982 &#5F0982n&#5F0982o&#610E80 &#63127Eo&#65177Cn&#671B79e&#692077 &#6B2475h&#6D2973a&#6F2D71s&#71326F &#73366Dt&#753B6Br&#773F68i&#794466e&#7B4864d&#7D4D62 &#7E5260t&#80565Eo&#825B5C &#845F59c&#866457l&#886855e&#8A6D53a&#8C7151n&#8E764F &#907A4Dt&#927F4Bh&#948348e&#968846 &#988C44b&#9A9142o&#9A9142o&#9A9142k&#9A9142s&#9A9142 &#9A9142y&#9A9142e&#9A9142t&#9A9142 &#9A9142]'
        - '&#5F0982[&#5F0982 &#5F0982W&#5F0982i&#5F0982l&#5F0982l&#5F0982 &#610E80y&#63137Do&#66187Bu&#681D79 &#6A2276b&#6C2774e&#6E2C71 &#70316Ft&#73366Dh&#753B6Ae&#774068 &#794566o&#7B4A63n&#7E5061e&#80555E &#825A5Ct&#845F5Ao&#866457 &#896955c&#8B6E53l&#8D7350e&#8F784Ea&#917D4Bn&#938249 &#968747t&#988C44h&#9A9142e&#9A9142 &#9A9142b&#9A9142o&#9A9142o&#9A9142k&#9A9142s&#9A9142?&#9A9142 &#9A9142]'
        - ''
        - '                   &#5F0982&l[&#5F0982&l &#5F0982&lC&#5F0982&lo&#64157C&ls&#6A2276&lt&#6F2E71&ls&#743A6B&l &#7A4765&l:&#7F535F&l &#856059&l$&#8A6C53&l1&#8F784E&l1&#958548&l0&#9A9142&l0&#9A9142&l0&#9A9142&l &#9A9142&l]'
      Cost: 11000
      Currency: Vault
      FireworkToggle: true
      FireworkColors: 'White, Gray'
      Sound-Toggle: false
      Sound: 'BLOCK_ANVIL_PLACE'
    EnchOptions:
      SuccessPercent:
        Max: 50
        Min: 25
      DestroyPercent:
        Max: 35
        Min: 15
      MaxLvlToggle: true
      LvlRange:
        Max: 5
        Min: 3
  Mythical:
    Name: '&5&l&nMythical'
    Slot: 41
    InGUI: true
    Lore:
      - '&eCost: &6&l75 &6XP Levels'
    Item: 'PURPLE_SHULKER_BOX'
    Glowing: true
    Cost: 75
    Currency: XP_Level
    Rarity: 10
    LostBook:
      InGUI: true
      Slot: 17
      Item: 'BOOK'
      Glowing: true
      Name: '                    &#FF0000[&#FF0000 &#FF0000L&#FF0000o&#FF1400s&#FF2800t&#FF3C00 &#FF5000T&#FF6400i&#FF7800e&#FF8C00r&#FFA000 &#FFB4004&#FFC800 &#FFDC00B&#FFF000o&#FFF000o&#FFF000k&#FFF000 &#FFF000]'
      Lore:
        - '&#FF0000[&#FF0000 &#FF0000T&#FF0000h&#FF0000e&#FF0000s&#FF0000e&#FF0000 &#FF0000a&#FF0800r&#FF0F00e&#FF1700 &#FF1E00l&#FF2600o&#FF2D00s&#FF3500t&#FF3C00 &#FF4400b&#FF4B00o&#FF5300o&#FF5A00k&#FF6200s&#FF6900 &#FF7100t&#FF7800h&#FF8000a&#FF8700t&#FF8F00 &#FF9600a&#FF9E00r&#FFA500e&#FFAD00 &#FFB400s&#FFBC00a&#FFC300i&#FFCB00d&#FFD200 &#FFDA00t&#FFE100o&#FFE900 &#FFF000b&#FFF000e&#FFF000 §lTIER 4 &#FFF000]'
        - '&#FF0000[&#FF0000 &#FF0000B&#FF0000u&#FF0000t&#FF0000 &#FF0000n&#FF0000o&#FF0800 &#FF1000o&#FF1800n&#FF2000e&#FF2800 &#FF3000h&#FF3800a&#FF4000s&#FF4800 &#FF5000t&#FF5800r&#FF6000i&#FF6800e&#FF7000d&#FF7800 &#FF8000t&#FF8800o&#FF9000 &#FF9800c&#FFA000l&#FFA800e&#FFB000a&#FFB800n&#FFC000 &#FFC800t&#FFD000h&#FFD800e&#FFE000 &#FFE800b&#FFF000o&#FFF000o&#FFF000k&#FFF000s&#FFF000 &#FFF000y&#FFF000e&#FFF000t&#FFF000 &#FFF000]'
        - '&#FF0000[&#FF0000 &#FF0000W&#FF0000i&#FF0000l&#FF0000l&#FF0000 &#FF0900y&#FF1200o&#FF1B00u&#FF2400 &#FF2C00b&#FF3500e&#FF3E00 &#FF4700t&#FF5000h&#FF5900e&#FF6200 &#FF6B00o&#FF7400n&#FF7C00e&#FF8500 &#FF8E00t&#FF9700o&#FFA000 &#FFA900c&#FFB200l&#FFBB00e&#FFC400a&#FFCC00n&#FFD500 &#FFDE00t&#FFE700h&#FFF000e&#FFF000 &#FFF000b&#FFF000o&#FFF000o&#FFF000k&#FFF000s&#FFF000?&#FFF000 &#FFF000]'
        - ''
        - '                   &#FF0000&l[&#FF0000&l &#FF0000&lC&#FF0000&lo&#FF1600&ls&#FF2C00&lt&#FF4100&ls&#FF5700&l &#FF6D00&l:&#FF8300&l &#FF9900&l$&#FFAF00&l2&#FFC400&l0&#FFDA00&l0&#FFF000&l0&#FFF000&l0&#FFF000&l &#FFF000&l]'
      Cost: 20000
      Currency: Vault
      FireworkToggle: true
      FireworkColors: 'White, Gray'
      Sound-Toggle: false
      Sound: 'BLOCK_ANVIL_PLACE'
    EnchOptions:
      SuccessPercent:
        Max: 15
        Min: 1
      DestroyPercent:
        Max: 95
        Min: 20
      MaxLvlToggle: true
      LvlRange:
        Max: 10
        Min: 1