"Skins" { "delay_before_set_spawn" "1.0" "skin1" // Database identifier { "name" "" // Skin name "description" "NO ACCESSORIES!" // Description of skins "ModelT" "" // The path to the terrorist model "ModelT_Arms" "" // Path to the model of terrorist hands "ModelCT" "" // Path to the SWAT model "ModelCT_Arms" "" // The path to the SWAT hand model "price" "10000" // Cost in credits //"gold_price" "20" // Item cost for gold "sell_price" "5000" // Selling price or -1 to make it not sellable. //"gold_sell_price" "5" // Selling price for gold "color" "255 255 255 255" // Skin color "preview_anim" "default" // Skin animation in preview mode "hide" "0" // Whether to hide the skin from store "luckchance" "10" // Item drop chance "duration" "0" // Skin duration } "skin2" // Database identifier { "name" "Hitman" // Skin name "description" "NUMA REZEVE" // Description of skins "ModelT" "models/player/custom_player/voikanaa/hitman/agent47.mdl" // The path to the terrorist model "ModelT_Arms" "" // Path to the model of terrorist hands "ModelCT" "models/player/custom_player/voikanaa/hitman/agent47.mdl" // Path to the SWAT model "ModelCT_Arms" "" // The path to the SWAT hand model "price" "10000" // Cost in credits //"gold_price" "20" // Item cost for gold "sell_price" "5000" // Selling price or -1 to make it not sellable. //"gold_sell_price" "5" // Selling price for gold "color" "255 255 255 255" // Skin color "preview_anim" "default" // Skin animation in preview mode "hide" "0" // Whether to hide the skin from store "luckchance" "10" // Item drop chance "duration" "0" // Skin duration } "skin3" // Database identifier { "name" "Coconut" // Skin name "description" "NUMA NAFING!" // Description of skins "ModelT" "models\player\custom_player\bbs_93x_net_2016\coconut\update_2016_12_30\coconut.mdl" // The path to the terrorist model "ModelT_Arms" "models\player\custom_player\bbs_93x_net_2016\coconut\update_2016_12_30\coconuthands.mdl" // Path to the model of terrorist hands "ModelCT" "models\player\custom_player\bbs_93x_net_2016\coconut\update_2016_12_30\coconut.mdl" // Path to the SWAT model "ModelCT_Arms" "models\player\custom_player\bbs_93x_net_2016\coconut\update_2016_12_30\coconuthands.mdl" // The path to the SWAT hand model "price" "10000" // Cost in credits //"gold_price" "20" // Item cost for gold "sell_price" "5000" // Selling price or -1 to make it not sellable. //"gold_sell_price" "5" // Selling price for gold "color" "255 255 255 255" // Skin color "preview_anim" "default" // Skin animation in preview mode "hide" "0" // Whether to hide the skin from store "luckchance" "10" // Item drop chance "duration" "0" // Skin duration } "skin4" // Database identifier { "name" "" // Skin name "description" "NO ACCESSORIES!" // Description of skins "ModelT" "" // The path to the terrorist model "ModelT_Arms" "" // Path to the model of terrorist hands "ModelCT" "" // Path to the SWAT model "ModelCT_Arms" "" // The path to the SWAT hand model "price" "10000" // Cost in credits //"gold_price" "20" // Item cost for gold "sell_price" "5000" // Selling price or -1 to make it not sellable. //"gold_sell_price" "5" // Selling price for gold "color" "255 255 255 255" // Skin color "preview_anim" "default" // Skin animation in preview mode "hide" "0" // Whether to hide the skin from store "luckchance" "10" // Item drop chance "duration" "0" // Skin duration } "skin5" // Database identifier { "name" "" // Skin name "description" "NO ACCESSORIES!" // Description of skins "ModelT" "" // The path to the terrorist model "ModelT_Arms" "" // Path to the model of terrorist hands "ModelCT" "" // Path to the SWAT model "ModelCT_Arms" "" // The path to the SWAT hand model "price" "10000" // Cost in credits //"gold_price" "20" // Item cost for gold "sell_price" "5000" // Selling price or -1 to make it not sellable. //"gold_sell_price" "5" // Selling price for gold "color" "255 255 255 255" // Skin color "preview_anim" "default" // Skin animation in preview mode "hide" "0" // Whether to hide the skin from store "luckchance" "10" // Item drop chance "duration" "0" // Skin duration } }